Topic: Hello, and a question
hi all
just downloaded maratis and I'm looking forward to getting my project under way. I dont have much C++ experience at all so I'm hoping to pick it up as I go along
I've got a quick question regarding textures.
As I understand it, I texture my object in blender using UV maps, then import it into the engine. Do my textures have to be powers of 2? or can they be any dimensions? Also, after I've applied the textures in blender (UV mapped), are they applied automatically to the object when its imported into the engine? or is there another step? (assuming I've got my diffuse, normal and specular textures all in the map folder).
I just wanted to check about the textures before I start work so I dont mess everything up from the outset.
Thanks for reading
Rich