Haha, you've almost described my project.
My project definitely doesn't have the same story, setting or probably genre, but it's heavily story based. I'm also currently in the prototype phase and hoping to make a short demo to put on kickstarter I guess whatever they said about great minds must be true
I really should put some stuff for my game up, but it's currently little more than placeholder graphics so I am a bit nervous about putting anything up before I'm happy with them (a bit of a strange viewpoint from a programmer who had little to do with the creation of them, I know)
Something that might interest you. I've done some video playing in a previous project, I've not done any videos-to-texture in Maratis, but I can see if I can dig out some code maybe (no promises, a lot of my old code goes walkabouts, never to be seen again).
Also, I'm currently looking into both particle systems and shaders within Maratis and will have some documentation up shortly on both I guess.
I have to say, I'm in two minds about exposing more to lua. One issue I've had with people using something similar to what Maratis provides, in lua, is that it's very very easy to get lost in it. I think it would probably be beneficial for Maratis to more split up it's lua API into several modules, so in general, you don't have to care about the majoirity of the functionality within the low(er) level stuff when you're just looking. API documentation for hundreds of functions, however comprehensive, is daunting.
Of course, I don't have any say in this, it's entirely up to Anael, but after having an in depth look at how Love2D works, I would strongly suggest a similar method of partitioning the functionality.
Anyway, back on topic. The music sounds quite fitting. Again, I've got to say, I'm looking forward to seeing how this turns out