Topic: Renderable behaviours
What is the best way to be able to add renderable behaviours? I assume during update() the GL state is unlikely to be set up correctly. There is a runEvent call with parameters, but I can't find where that would be called from, so I have no idea if there would be a "draw" event. Ideally, a late-/post-render event would be amazing too, as I could do debug drawing in that, but I guess that's asking too much