Awesome, especially video 2
Can't wait to see more!
276 2012-04-17 20:38:23
Re: Particles (45 replies, posted in Showcase)
277 2012-04-15 17:36:43
Re: out of internet for some days (10 replies, posted in Gossip)
I can take care of the bots.
up to you !
Have fun & see you soon
278 2012-04-12 03:40:41
Re: [Probled] Blender 2.56 BETA export plugin doesnt work (15 replies, posted in External Tools)
Hi, i confirm you don't need python installed.
If it's any help, here's how i did :
(I'm using Blender 2.57b portable)
- Start blender
- go in File -> User Preferences -> Add-ons
- Install add-on (bottom of the window)
- locate maratisExporter_bl-257.zip
- Type "mara" in the search field if it doesn't appear directly
- Enable it (check box)
279 2012-04-10 16:40:38
Re: Using M_VARIABLE_TEXTURE_REF (13 replies, posted in Engine)
Alright, i've started writing this in offline mode, then post once i have enough stuff
280 2012-04-09 23:07:21
Re: Using M_VARIABLE_TEXTURE_REF (13 replies, posted in Engine)
Very good thing to have a wiki i can contribute on basic lua functions if you want me to.
Cheers
281 2012-03-15 22:31:40
Re: Potential tutorial series (47 replies, posted in Tutorials/Examples)
Seems awesome. I personally can't try the tutorials (yet) so i can't give concrete feedback,
but i think step by step is pretty nice for tutorials cause there's no way to screw up while following them.
Anyway i think any infos/tutorials you write down will never be a waste, because many of these steps will be needed in many games genre.
The next steps of the tutorials seems very juicy, especially Decals, shaders and bullets steps, hope i can get my PC working back soon enough to try all these.
There's also one thing from your first post that was really interesting :
"- Save Data (Hmmm, this might be a good use for protobuf)"
And i'm suggesting :
- Pause game
- Replays
But well i'm speaking about things that are beyond my understanding >.>
Anyway, Thank you for all this
(And sorry for my noob english)
282 2012-01-23 07:55:47
Re: Maratis help site (9 replies, posted in Gossip)
Thanks
I tweaked things a bit, can you tell me if you still have the horizontal bar ?
283 2012-01-20 23:15:17
Re: Maratis help site (9 replies, posted in Gossip)
Made some variants, actually i choose the 2th, still some colors weirdness and more sections to finish
but overall its better i think
-
284 2012-01-20 22:35:12
Re: Hardware problem (2 replies, posted in Gossip)
I'm on Vista Ultimate 32 bit.
Can switch on XP if needed
Its probably not useful but here's a screen of what the old card looks like, more or less
http://kraftsound.com/oscommerce_st/cat
824660b938
I can't find exactly what card it is, there is like 10.000 differents cards from nvidia
Ps. For now, blue lines goes away after like 15min, so i can still use the pc but these problems always go worse with time so.. if i suddently vanish you know what's going on >.>
285 2012-01-19 19:23:02
Topic: Hardware problem (2 replies, posted in Gossip)
Hi, i have some big problems with my video card, im asking here fast in case someone know what to do.
For the story, it started with nvlddmkm.sys poping up and following with black screens, blue screens, and red/green dots/lines everywhere.
I used the pc for a while with the graphical card turned off but today.. blue lines & dot appears even
with GC turned off so i'm out of luck.
I plan to switch my current video card Nvidia GeForce 8800GTX (the cursed series..)
With another one from my old PC, wich must be like 10+ years old.
The question is : Will it works, or will it blow everything up ?
what should i check before doing this ?
and even if it works, will i be able to do 3d stuff with an outdated card ?
286 2012-01-16 20:52:23
Re: Parallax Shader (8 replies, posted in Scripting)
Wish it was that simple =p
http://forum.maratis3d.com/viewtopic.php?id=169
287 2012-01-16 20:48:21
Re: Introducing... me, myself and my project (6 replies, posted in Gossip)
I have a couple of pieces of concept art, but I don't really feel like sharing them yet
Grr i was about to ask if you mind to drop a sketching or something
Looking forward to see the first images, btw i saw the robot in the other topic,
don't know if this is for you game, but that's a really stunning work.
Hope to see more soon !
288 2012-01-14 23:38:36
Re: Introducing... me, myself and my project (6 replies, posted in Gossip)
Hi & welcome! (very late..)
I'm pretty intrigued about your project, what type of game will it be ?
289 2012-01-14 23:06:18
Re: Maratis help site (9 replies, posted in Gossip)
Thanks for the feedback !
no one like my background è_é
Made some tests about that already but i'm not satisfied yet.
For the menu indeed if theres many more things to add, i will have to change it.
the idea was to have everything accessible directly, without the need to open a menu or dedicate a page for it
ps. It's not coded, i used DFM2HTML, that's a very powerful free WYSIWYG editor,
anything can be changed almost instantly with this, there's no problem.
I post here when i update some things!
Thank you !
290 2012-01-14 17:31:20
Topic: Maratis help site (9 replies, posted in Gossip)
Hello guys!
I've made a little help site wich contain some examples
and tips about maratis, lua and blender
Link to the site : HERE
Any comments or critics (good or bad) are welcome
PS. Looks like Chrome users can't see the background
PS2. Some sections are not done yet, give me some more time
291 2011-11-02 16:42:13
Re: Gui Builder (6 replies, posted in External Tools)
I'm willing to, but.. C++ and me.. I can try but don't expect results any time soon :x
292 2011-10-31 21:22:28
Re: Parallax Shader (8 replies, posted in Scripting)
Found this about steep parallax mapping :
http://graphics.cs.brown.edu/games/Stee index.html
They give the code of a basic steep parallax shader at the bottom of the page, hope it can be adapted cause
it looks sooo damn good
293 2011-10-31 16:12:19
Re: Few questions (49 replies, posted in General)
for my previous problem with car / angular factor and weird collisions,
It was because i tried to make the car moving like a normal character (like in yofrankie with a player bounding box)
I completely forgot your PhysicsTest level in Demos, tried with that and theres no problem at all -.-
At least on a single flat plane
Still have problems on assembled meshes.
I uploaded the project : http://dl.dropbox.com/u/19970067/Questions/Drive.rar
It contains the car (exactly like in your example, and a flat road)
294 2011-10-31 15:54:06
Re: Gui Builder (6 replies, posted in External Tools)
Found some tools for GUI building :
CEGUI
GuiChan
AntTweakBar
GiGi
NaviLibrary
FoxToolkit
The first one looks very sexy and well documented, i saw it has lua integration too.
Didn't really checked the other ones.
Now the question is to know if it can be used with maratis
295 2011-10-24 04:08:01
Topic: Bot assault (1 replies, posted in Gossip)
Hello, seeing how there's like 2-3 new bots per day, i found this little extension from punBB forums :
http://punbb.informer.com/wiki/punbb13/ n_approval
I know its not a perfect solution as it can penalize new legit users but still better than nothing
296 2011-10-14 17:24:45
Re: Few questions (49 replies, posted in General)
Great, thanks
Also, nothing to do with that but, for my previous problem with car / angular factor and weird collisions,
It was because i tried to make the car moving like a normal character (like in yofrankie with a player bounding box)
I completely forgot your PhysicsTest level in Demos, tried with that and theres no problem at all -.-
297 2011-10-14 00:59:59
Re: Few questions (49 replies, posted in General)
Hi, i need a quick tip on :
getBehaviorVariable(object, behaviorId, « variableName »)
setBehaviorVariable(object, behaviorId, « variableName », value)
Im trying to make some kind of waypoints with the LookAt behavior for entities,
The idea is :
"box" with LookAt on object1
when "box" has reached object1, LookAt target change to object2
and so on.
But for now in all my tests theres no changes at all so i must do something wrong
298 2011-10-11 00:03:43
Re: Blender animation export (6 replies, posted in General)
Hello, you can use this for upload if you dont want to install anything :
http://www.2shared.com/
Is there a certain order the mesh and armature need to be selected in?
Dont think so, personnaly i always select all, then export and it always worked, the only crash i had
is when i tried to export 2 differents armatures in the same scene
299 2011-10-09 15:29:18
Re: Question about LUA scripts (2 replies, posted in Scripting)
Perfect
Making functions and splitting files will greatly help, made some test already,
so far everything is working fine!
Very big thanks
300 2011-10-08 20:42:58
Topic: Question about LUA scripts (2 replies, posted in Scripting)
Hello,
In general, what is the best way to organize them ?
Cause i'm over 500 lines for just some graphics and pretty basic movement / ennemy respawn system,
spending more time scrolling up side down into a variable labyrinth trying to fix small things rather than doing usefull
stuff for the game. This is slowing me as hell, any tips are (more than) welcome !
Here's the code i'm working on : http://dl.dropbox.com/u/19970067/Questions/Skyline.lua
Its pretty basic and cowboy coded however i better ask now before i got burrowed under variables.