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Why do I get this when I publish my game?
Log tracked at level :5
Notice main: 1 args... in main in e:\maratis\trunk\dev\maratis\player\main.cpp
Notice current repertory: ./published/ in main in e:\maratis\trunk\dev\maratis\player\main.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn TiXmlDocument load failed : Failed to open file line 0 in xmlMeshLoad in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
EDIT: and why does it look this way?
http://tinypic.com/view.php?pic=ri83l3&s=6
I can see that the boss.maa is missing, but I have none?
So here is my implemented map version: http://www.uploadmb.com/dw.php?id=1360001827 Have a blast! 
http://www.uploadmb.com/dw.php?id=1359924103 For you guys, it's the maratis editor version of my space game.
http://www.uploadmb.com/dw.php?id=1359914134
So it's my second time out and this time it's a space-game which is heavily inspired on the upcoming 0x10c, I will love it. I'm sure. 0x10c seems promising!
Anyway, I have put the controls inside of the game folder and there's more instructions in-game. Just go inside the craft. 
Pär
I'm sorry I haven't been clear with the controls.
To show/hide the menu it's "C" and for the inventory it's "I".
Thanks for the feedback. 
Thank you, I know it's too big.
I will work on it.
Cool, then. A = {timer = 0, rotate = 0, move = 0}
So A.timer will be 0 and rotate 0?
Hey, is the io.read() implemented in the latest svn?
Oh nevermind.
I mean tables. How does tables work?
Can you assign a name to a table like
A = {}
And have A1, A2, A3 and so on? I'm trying to make NPC's and they are hard to code if I need to make everyone in code.
Hey, I got a problem.
When I parent my door to my space vessel and make it rotate, trying to go through it I just get stuck.
The door is set to a box, the player is a box and the craft is a triangle mesh so you can walk through the vessel.
What is the best way to make doors flying "with" the spacecraft?
Thank you
So you cant have multiple A's like A = {1, 2, 3, 4, 5}
And A[1] = A1 ?
Hey! Can you show me how to use arrays? As far as I understand:
A = {}
This will give me as much A0, A1, A2, A3, A4 as I need but what I don't understand is when you want separate HP values and stuff like that.
Say
A = {hpval}
Do I then write A.hpval = 1 when I want the first A's hpval to be 1?
Thanks
That's alright, I'll just send you the latest build. What's your email?
I understand what specular is now! Thanks. I will improve my game. 
Thanks!
What is specular maps?
Can someone feedback me so I know what to better in this game?
I like the whole idea of your game. Played it now and I like the mouse.
Nevermind the problem, I found the problem. It was just faulty vertices linking.
Yes I have. Thank you very much! I'll use that.
Hello, now when I'm more familiar with blender. Can someone explain to me why my mesh becomes wierd in the animation?
Picture: http://www25.speedyshare.com/3FcvQ/download/sword.png
Blend: http://speedy.sh/rqXDu/Player-sword.blend
Hey! This is my new release of Mutant.
http://www.uploadmb.com/dw.php?id=1359060207
In my new version you can:
Lockpick the doors at night.
Read the signs. You just need to be cultured.
Kill the robot! Just buy a weapon at the weapon store.
And you can gamble as well! Just go to the sneaky guy at the tent.
And you can take a quest down by the docks south in the map.
And last but not least, you can work in the factory. Just press e to get the wood, and press e to put it in the furnace once your in collision with it.
Press I for inventory and C for character stats.
That's all, and it might not work to shoot the robot since I have done this in the latest svn. That's it! Have fun.
Edit: And you can buy a house. And I have converted it into english.
Hey! When's the next version planned to come out? I'm totally psyched to try out my new functions and combat systems!
Pär
feels like I have to learn c++ right? I have begun learning C#, is it as easy or harder?
Posts found [ 51 to 75 of 183 ]
Maratis forum » Posts by Pär
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