I'm still having no luck getting what I texture paint inside Maratis from blender or any other modeler. I know this is a OLD thread but its certainly applicable still.
I saw Anael's page about multiple materials, but that is of very little help, because materials alone give no depth whatsoever ( short of VERY simple visuals/games), so for decent professional work you need texture painting , but maybe the way Im doing it wont come into maratis from its exporter.
I cant get the object and its texture inside maratis, but instead of a lot of grass on one EDGE of terrain model and sand everywhere else, its like sand is mostly everywhere, and grass only in small bits in a few places, and this is definitely not how it looks inside blender, yet blender render shows it closer to how it shows up inside maratis.Very confusing.
I wish zester had been more specific about how he did the splatting texture work, but given what Im doing so far isn't working as far as getting it to look right inside maratis, I wonder if zester was just using stencil maps inbetween his textures, where atm IM not doing that as I just load the textures and start painting with 'texture painting' panel.
Ive been Very busy making models so Im left texturing for another day, but that is coming very soon , so I wanted to get back into it. I guess I'll have a look at the Tutorials on wiki, but I also felt that if someone came here first and saw this they might be a bit confused, as 'materials' here that sadwolf used LOOK more like textures than materials.
Thx
hs