Ehm, I dont know if its any help but you can download the latest svn at: http://maratis.googlecode.com/svn/
77 2013-01-22 16:32:48
Re: Loading the next level (8 replies, posted in Scripting)
How can I make so that when I load a level, they will store my values from the previous one?
78 2013-01-22 15:59:34
Re: Best performance (4 replies, posted in General)
Thanks, I have separated all the buildings from the terrain.
That's what I was looking for, the clipping distance. It makes my game faster.
80 2013-01-21 23:28:47
Topic: Best performance (4 replies, posted in General)
Hey! What gives the best performance? A big world with all the houses made in one blender file and imported to maratis in maybe 4 layers. Ground, water, houses, details.
Or everything separately?
82 2013-01-20 23:39:49
Topic: Making menus (2 replies, posted in Scripting)
Hey, Is there some easy way to redo this?
When I make menus I write:
function onSceneUpdate()
if onKeyDown("I") or inventory == true then
setText(text_inv, "Inventory: ")
end
end
But in order to make it pop away by pressing the same key I'm thinking I could write:
function onSceneUpdate()
if onKeyDown("I") or inventory == true then
setText(text_inv, "Inventory: ")
if onKeyDown("I") then
inventory = false
end
end
end
But I can't since it doesn't sense that I'm pressing I once. And it goes directly onto the next function and says it's false vice versa and the menu just stays on all the time (nothing happens).
Is there some better way to do it? I want to be able to use the same key while in menus.
Pär
83 2013-01-19 15:26:58
Re: Mutant (17 replies, posted in Showcase)
http://www.uploadmb.com/dw.php?id=1358608688
This is the new link.
I'm making an old role-playing game that was in swedish into a 3D game. Therefor I'm at a crossroads wether to make it english or swedish. But it's based on Basic Role-Playing so I'm gonna do it in english.
There's not much to do yet, you can read the bulletin (if you are educated) and work in the factory picking up wood bringing it to the furnace by pressing "E". Otherwise the robot is invincible yet until I get the rayHit to function properly. It will work after the next maratis-release.
Oh and thanks for checking it out.
84 2013-01-19 03:22:34
Topic: Mutant (17 replies, posted in Showcase)
I was thinking that maybe I should show this:
http://www.mediafire.com/?gm7m1x22y0m5gqc
Have a look.
The weaponslot-keys are T Y U I O I think. Though the baseballbat isn't on the map yet.
I made it swedish, but it's also english since I can't decide yet which it will be.
85 2013-01-19 00:05:41
Topic: Collision (1 replies, posted in General)
Hey! Is there some property that makes colliding harder?
86 2013-01-18 14:48:36
Topic: Building the latest Maratis (0 replies, posted in General)
Hey! Is there anyone here who could make me a build of the latest svn and post it to me?
Pär
88 2013-01-18 14:43:59
Re: Getting the svn (24 replies, posted in Engine)
Alright, I head it was february so that's ok.
89 2013-01-17 23:45:09
Re: Getting the svn (24 replies, posted in Engine)
It's inside and the path is \;C:\Python27 it just looks there's a space before. Well it doesn't work, would you make me a test build meanwhile? And thanks for the help.
90 2013-01-17 21:45:22
Re: Terrain and Landscape Study for Maratis (25 replies, posted in Tutorials/Examples)
When we're on the topic, how do you make objects transparent? Which section in Blender?
91 2013-01-17 19:54:24
Re: io.read() (4 replies, posted in Scripting)
That's awesome! Then I can make even greater conversation functions!
92 2013-01-17 19:36:21
Re: Getting the svn (24 replies, posted in Engine)
Yes I have set it like that, everything seems right in this picture right? http://tinypic.com/view.php?pic=t5t255&s=6
93 2013-01-17 18:28:08
Topic: io.read() (4 replies, posted in Scripting)
Can maratis use the function io.read?
94 2013-01-17 18:26:33
Re: Getting the svn (24 replies, posted in Engine)
Hm, no I still dont have it. It reads out that it's not an internal you know external and all that command yet. So nothing happens.
http://tinypic.com/view.php?pic=4qq16b&s=6 Yet! The python command window opened and I could see that something happened. And then it went down.
95 2013-01-17 17:16:04
Re: Getting the svn (24 replies, posted in Engine)
Hm, I moved my python directory to C:\ and installed the new path in environment variables and saved it.
Then I openend up the cmd and made another run and still nothing is happening when I'm typing python scons.py
But I have typed scons.py and then the cmd actually wants to open the file with pyton. So far so good.
96 2013-01-17 15:58:11
Re: Getting the svn (24 replies, posted in Engine)
I'm sure you can, I have windows 7. But it'll be solved.
97 2013-01-17 15:48:09
Re: Getting the svn (24 replies, posted in Engine)
Yes, I installed it as an add-on to python. So everythings cool, I have visual studio 2012, is this the problem?
If I type python scons.py it doesn't find the file to execute. And if I type scons.py then It exectutes but it says "No SConstruct file found". Hm.
98 2013-01-17 15:07:30
Re: Terrain and Landscape Study for Maratis (25 replies, posted in Tutorials/Examples)
I really like the bridge.
100 2013-01-17 14:04:09
Re: Getting the svn (24 replies, posted in Engine)
I see. This is what I did:
http://tinypic.com/view.php?pic=15wdt3t&s=6
But it seems like the scons python file is unable to find the Sconstruct.