Thank you for helping
I am indeed trying to render the scene to a texture but it seems that something goes wrong with the texture creation or the shader binding.
The texture should work now so I will look into the shader now.
Sponk
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Maratis forum » Posts by Sponk
Thank you for helping
I am indeed trying to render the scene to a texture but it seems that something goes wrong with the texture creation or the shader binding.
The texture should work now so I will look into the shader now.
Sponk
Hey!
I want to create a MTextureRef from a texture ID. I see that MTextureRef requires a file name to load from a file.
How can I do that?
Should I just go with the ID and use it directly?
http://pastebin.com/sxiDnjPZ ==> Code, yay
Sponk
You could try using Dahnielson's CMake build system. It should be able to create Code::Blocks or VS project files for windows.
https://github.com/dahnielson/
I hope this becomes standard at some point of time
Sponk
Hey ulbex!
The IDE projects are not up to date afaik.
Try to compile it using the scons build system.
You need to install Python and you have to add it to your PATH variable. After that you can just 'cd' to your build directory and type 'python scons.py'.
Hope this helps
Sponk
PS: Please use a service like pastebin next time
First: My program only operates inside your home directory (~/.maratis-manager) so I think that your problem with double-clicking has another source since I guess that you are using the Maratis *.deb package which installs to /usr/bin by default.
Create plugin creates a new directory (GamePlugin) inside the dir of the *.mproj file you have selected in the 'Recent projects' field. There it will create a cmake build system for your plugin with all includes etc. set up correctly. You just have to look inside the 'GamePlugin/build' folder and you will find a makefile and a code::blocks project you can use to build your plugin.
Hope this helps
I think it did not work. You might want to send me an e-mail instead
You first have to install Maratis via the 'Install' button on the 'Updates' tab.
BTW: I added a few messages that tell you what to do when you try to open an empty project or when you try to open the editor when it isn't installed yet. And I fixed the problem with the missing files
EDIT: You might want to redownload it. I just have pushed all fixes onto my FTP server.
sunnystormy: Did you try it? Does it work?
That's why I need someone to test
Try to create the file manually. It is possible that I made a mistake with the file permissions.
Sponk
PS: You can only open a project in your file browser if you actually specify one.
I think it would be better to try getting it into the Debian standard repositories.
That would make it available in Ubuntu as well
Also: We would need a package maintainer. I could do it BUT I won't have much time over the next few month.
Sponk
Dahnielson: Nice to see someone from over there
BTW: Your CMake build system creates a 32bit build environment even on a 64bit machine. I think some sort of switch would be nice to choose whether to build 32bit or 64bit
Sponk
oh, I forgot to change it to subversion. Debian hast other names than openSUSE.
You should now be able to install it (you have to redownload of course )
Sponk
Hey community!
I wrote a small tool that makes working with Maratis much easier by offering functionality like auto download Maratis from SVN and bulding it for you,
showing you your recent projects and allowing you to automatically create a CMake build system for your game plugins.
I need some people to test it since I want to find all Bugs that are in there. All obvious ones are fixed by now (since I am using it myself )
but who can be sure
Debian/Ubuntu:
http://scary-squid.de/downloads/linux-t
anager.deb
openSUSE:
http://scary-squid.de/downloads/linux-t
x86_64.rpm
Both packages are 64bit only.
I want to release a Windows version as soon as I have all wanted functionality in the Linux release.
Sponk
PS: You might need to install development packages like gcc, g++ etc. to make it work. I still need to figure out the exact depencies.
Hey Dahnielson!
Finally! CMake is so much better than Scons! Thank you!
Sponk
PS: Dahnielson: Is it possible that I saw you before on the Garagegames forums?
Tutorial Doctor: It won't run Windows software
For this you have to look here: http://reactos.org
Ouya only runs Android games afaik.
Sponk
lol, I misspelled the filename.
You should find it now
Sponk
Another target related to ARM publishing could be Android publishing.
Especially the Ouya could be an important target since it started to sell in Europe since december 2013 when I remember correctly.
(And I also need a reason to buy an Ouya )
Sponk
Hey!
I like the idea with the OGG video player. It would be very usefull indeed
About ARM publishing: It would be (theoretically) possible given that you would have to use OpenGL ES like on the Raspberry Pi.
The licensing is quite permissive so you probably won't have any problems with most of you projects: http://www.maratis3d.org/?page_id=64
Sponk
I now uploaded an updated version which (hopefully) fixed most problems you experienced, kostik.
I now re-added the simple AI which tries to follow you and the item system is now working again too.
Have fun
Sponk
com3D: Thanks, I did not know that
sunnystormy: Whoops, used the wrong arch in the package...
Sponk
EDIT: *retest*
Ubuntu/Debian:
http://www.scary-squid.de/downloads/maratis-dev-all.deb
kostik: Thanks for testing
This is a very VERY early version of the new game. I threw out all outdated code that would not work with the newer versions of the engine and released the first version that was able to run without crashing
I also threw out all the levels you can see in the videos since they don't run anymore. I will re-add them as soon as I fixed my C++ plugin
The performance is really a problem on Linux right now. I don't know what I should to since I get about 200+ frames on Windows on the same machine that runs about 15 frames on Linux. I don't know why.
I currently invest most time in developing tools for streamlining the work with Maratis so the game is more or less a test subject to test my scripts and programs
Sponk
Hey!
I'm currently messing around with some sort of eCommerce software on my website.
I can upload some of your assets if you want
You need to own the copyright and it is not allowed to be pornographic/vulgar etc.
I only can offer them for free since I don't want to get any tax problems
THIS IS JUST FOR TESTING!
http://scary-squid.de/oscommerce-2.3.3. /index.php
Sponk
kostik: Ok, I'm checking it right now. Thanks for testing
I should add the MD5 checksum in future
Sponk
EDIT: I checked it. The archive is not damaged. You might have to redownload it.
sunnystormy: The development headers are not included at this point. I will release a second package (maratis-dev) with the headers to meet Debian/Ubuntu naming requirements
Sponk
PS: Maybe we should try to get Maratis into the Debian standard repository? Just an idea
EDIT: Just built a first version of the package. Testing is appreciated!
http://scary-squid.de/downloads/maratis-dev-amd64.deb
Vegas: I accidentially included the whole library of assets I have on my hd. I already deleted all unneeded textures/objects etc.
About the missing objects: I have a function that queries all objects based on a number behind the name. When it does not find ladder1 it will know that there is no ladder in the level. You get the same warning when using 5 ladders. Then it would complain about ladder6.
next level is indeed missing. Thanks
hand crowbar is only in the level if you pick it up as an item so you don't have to load objects that are not used.
Thanks for trying
Sponk
Maratis forum » Posts by Sponk
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