Hem yeah "exporter tab", that was quite dumb.. i meant this window :
I want to set up animations with a python script instead of entering them manually
176 2013-08-20 09:14:47
Re: Blender exporter and python (4 replies, posted in General)
177 2013-08-20 03:57:25
Re: MGui "v2" news (56 replies, posted in Editor)
Looking forward to try out !
178 2013-08-20 03:39:09
Re: Sketchup To Blender To Maratis (4 replies, posted in External Tools)
Looks pretty nice ! but i think the "Out > In > Out > In > Out" process can really blast your nerves,
What were the results using Assimp ? (so from SketchUp to Maratis directly ?)
179 2013-08-20 03:03:51
Topic: Blender exporter and python (4 replies, posted in General)
Hello !
I've made a small script that simplify the spritesheets animation process however i'm unable to set
the animation list in the exporter tab, i've tried for a while but didn't succeed. That would save me alot of time,
Any tips ?
Thanks !
180 2013-08-13 21:17:15
Re: Project: Pavoris Maxima (29 replies, posted in Showcase)
Looks pretty cool, i like that ambiance
181 2013-08-13 20:55:29
Re: BVH Tutorial (9 replies, posted in Tutorials/Examples)
Done. hope that's clear enough
182 2013-05-19 19:14:56
Re: My little game project: Breakdown (10 replies, posted in Showcase)
Yep that's working on both locations now
Interesting one, btw i think a reset option might be useful
183 2013-05-19 15:08:14
Re: My little game project: Breakdown (10 replies, posted in Showcase)
Hmm still the same problem, i'm under windows vista, no Service packs installed
I saw you put the dll in the folder, and i also have it in my system32 folder, no idea what's going on
launcher.log gives :
Warning: No name given!
Current directory: O:/break-down-windows/published
Starting game: Unknown error
184 2013-05-19 00:53:49
Re: My little game project: Breakdown (10 replies, posted in Showcase)
Hello, i can't launch the game here, when i try with BreakDown.exe there's an error with msvcr100d.dll and
when trying with the launcher (pretty cool btw) the error don't show up but maratis just display an empty screen
185 2013-04-28 10:24:45
Re: Open source convention (OSCON 2013) (1 replies, posted in Gossip)
Done
Chances are small but like you said, Who knows !
That would be awesome and well deserved!
186 2013-04-25 18:55:39
Re: Third game: Poor Devil (9 replies, posted in Showcase)
That's cute I like it more than the previous ones, keep going on
187 2013-03-31 23:30:54
Re: Exporting blender model (3 replies, posted in Engine)
Hi, it's a problem with your alpha settings, in materials proprieties set alpha to 1 and just in case, disable transparency (this is the material alpha, not the texture alpha) and in the exporter settings pick "Standard" and "Alpha", that should be fine
188 2013-03-18 22:36:17
Re: Maratis 3.2 (10 replies, posted in News)
Another little problem, maratis often crashes at the game launch when i set a mesh physics to triangle-mesh, it's hard to tell what causes this, that happen alot with big meshes ( > 1000 tris ) but never with simple stuff (planes, boxes)
189 2013-03-18 22:25:47
Re: GUI with Lua (5 replies, posted in General)
Hi, I think you forgot the getObject for the camera, or wrong camera name,
just in case here's a small project (nothing more than the wiki example)
191 2013-02-27 18:19:33
Re: Functions request (36 replies, posted in Scripting)
I don't know if that's possible to do, but that will be very cool to have a
isSoundOver(object), quite similiar to isAnimationOver
192 2013-02-27 18:11:42
Re: ERROR Load Sound : unable to read file on linux (12 replies, posted in Bug report)
Just to let you know that there seems to be a problem on windows too, with some sounds i got
OpenAL : Unable to send sound data
Changing the format, bit rate, sampling rate, mono/sterero, the error remains
when converting to aiff i don't have the OpenAL problem displaying but the sound still didn't play
193 2013-02-08 01:06:03
Re: dark models in light? (2 replies, posted in General)
Hi & Welcome,
Sounds like the same problem than here
it could be :
- normals are inverted
- edge split modifier isn't applied
- negative scale
Anyway, all solutions are on the thread i linked, let us know how it's going
194 2013-02-06 08:38:06
Re: Maratis 3.2 (10 replies, posted in News)
Crazy update, that's amazing ! Thanks alot
..I hate doing this in the same post but i have to :
The Activate/Deactivate option in Edit menu makes maratis crash
About the new formats :
I made a test with 3 differents models, each one in ; collada, obj, 3ds, md2, blend
and put them into individual folders including their textures ;
I got a textured object one time with .obj format (with Add Mesh), but with the rest it
was either (always different for each models) :
transparent mesh ; but bounding box is there
untextured ; most of the time
Maratis crash ; only happened 1 time with collada and 1 time with 3ds
(i also got Weird symbols from the 3ds file once in mesh format)
nothing at all ; only for .blend format
I know it's not really useful report, gonna take better notes once i'll try again
It also happen that when doing Add Mesh then selecting a model, my computer is doing a "biip" ?
And not related to maratis but i noticed that re-exporting a collada file
from blender over the same one make blender crash
195 2013-02-04 19:12:59
Re: Mutant (17 replies, posted in Showcase)
My comp is 10+ years old :
Intel Core2 Extreme CPU Q6850 @ 3.00Ghz
3,2GB Ram
AMD Radeon HD 6570 (about 50-60$)
Well not really a killer setup but I'm able to run most of nowadays games with medium settings.
My previous card was a 8800GTX too and i dont recall having troubles with maratis
196 2013-02-02 23:39:26
Re: Mutant (17 replies, posted in Showcase)
For me :
- Too much text, would be better to make a sliding menu or something, so the main screen stay clean
- Collisions have some problems, you can go through buildings
- Sound fix maybe : Took me a while to figure what was that hyper loud mechanic sound, i even thought it was the main character walk
- Graphics needs a boost
Other than that, it's pretty interesting, keep going on
By the way, I have no performance issues here
197 2013-02-02 23:17:35
Re: GUI with Lua (5 replies, posted in General)
Hello, There is no example yet, but there's a talk about this over Here
Personnally i failed to get Felis script working (code is already too complex for me)
But maybe you'll be more lucky !
198 2013-01-19 23:35:50
Re: Model problems (15 replies, posted in General)
I think your textures are not in the correct order :
Try put the diffuse on slot 1 and normal map on slot 3 :
199 2013-01-18 15:16:05
Re: Reading more 3d formats : Assimp integration (Collada, obj, blend...) (20 replies, posted in Editor)
Well, the third option seems fine for now.
Of course a material editor would be a giant step forward for maratis,
but if we can use the new formats right now, even with a minor annoyance, that'll be great too
And as Ender say, thanks for your amazing work & efforts you put in maratis
200 2013-01-18 14:01:48
Topic: Outstanding set of skyboxes (2 replies, posted in Gossip)
Hello guys, just to let you know that a whole, pro quality set of skyboxes has just been released at Open Game Art
The quality is just.. well.. nothing to say, just check yourself
And it is licensed under CC BY 3.0
Looks like christmas has been extended a bit