176

(4 replies, posted in General)

Hem yeah "exporter tab", that was quite dumb.. i meant this window :
PunBB bbcode test
I want to set up animations with a python script instead of entering them manually

177

(56 replies, posted in Editor)

Looking forward to try out !

178

(4 replies, posted in External Tools)

Looks pretty nice ! but i think the "Out > In > Out > In > Out" process can really blast your nerves,
What were the results using Assimp ? (so from SketchUp to Maratis directly ?)

179

(4 replies, posted in General)

Hello !
I've made a small script that simplify the spritesheets animation process however i'm unable to set
the animation list in the exporter tab, i've tried for a while but didn't succeed. That would save me alot of time,
Any tips ?

Thanks !

180

(29 replies, posted in Showcase)

Looks pretty cool, i like that ambiance smile

181

(9 replies, posted in Tutorials/Examples)

Done. hope that's clear enough wink

182

(10 replies, posted in Showcase)

Yep that's working on both locations now wink
Interesting one, btw i think a reset option might be useful

183

(10 replies, posted in Showcase)

Hmm still the same problem, i'm under windows vista, no Service packs installed
I saw you put the dll in the folder, and i also have it in my system32 folder, no idea what's going on

launcher.log gives :

Warning: No name given!
Current directory: O:/break-down-windows/published
Starting game: Unknown error

184

(10 replies, posted in Showcase)

Hello, i can't launch the game here, when i try with BreakDown.exe there's an error with msvcr100d.dll and
when trying with the launcher (pretty cool btw) the error don't show up but maratis just display an empty screen

185

(1 replies, posted in Gossip)

Done wink
Chances are small but like you said, Who knows !
That would be awesome and well deserved!

186

(9 replies, posted in Showcase)

That's cute wink I like it more than the previous ones, keep going on wink

187

(3 replies, posted in Engine)

Hi, it's a problem with your alpha settings, in materials proprieties set alpha to 1 and just in case, disable transparency (this is the material alpha, not the texture alpha) and in the exporter settings pick "Standard" and "Alpha", that should be fine

188

(10 replies, posted in News)

Another little problem, maratis often crashes at the game launch when i set a mesh physics to triangle-mesh, it's hard to tell what causes this, that happen alot with big meshes ( > 1000 tris ) but never with simple stuff (planes, boxes)

189

(5 replies, posted in General)

Hi, I think you forgot the getObject for the camera, or wrong camera name,
just in case here's a small project (nothing more than the wiki example)

190

(11 replies, posted in Gossip)

Welcome wink

191

(36 replies, posted in Scripting)

I don't know if that's possible to do, but that will be very cool to have a
isSoundOver(object), quite similiar to isAnimationOver

Just to let you know that there seems to be a problem on windows too, with some sounds i got

OpenAL : Unable to send sound data

Changing the format, bit rate, sampling rate, mono/sterero, the error remains
when converting to aiff i don't have the OpenAL problem displaying but the sound still didn't play

193

(2 replies, posted in General)

Hi & Welcome,
Sounds like the same problem than here

it could be :

- normals are inverted
- edge split modifier isn't applied
- negative scale

Anyway, all solutions are on the thread i linked, let us know how it's going wink

194

(10 replies, posted in News)

Crazy update, that's amazing ! Thanks alot wink

..I hate doing this in the same post but i have to :

The Activate/Deactivate option in Edit menu makes maratis crash

About the new formats :
I made a test with 3 differents models, each one in ; collada, obj, 3ds, md2, blend
and put them into individual folders including their textures ;
I got a textured object one time with .obj format (with Add Mesh), but with the rest it
was either (always different for each models) :

transparent mesh ; but bounding box is there
untextured ; most of the time
Maratis crash ; only happened 1 time with collada and 1 time with 3ds
(i also got Weird symbols from the 3ds file once in mesh format)
nothing at all ; only for .blend format

I know it's not really useful report, gonna take better notes once i'll try again

It also happen that when doing Add Mesh then selecting a model, my computer is doing a "biip" ?

And not related to maratis but i noticed that re-exporting a collada file
from blender over the same one make blender crash hmm

195

(17 replies, posted in Showcase)

My comp is 10+ years old :
Intel Core2 Extreme CPU Q6850 @ 3.00Ghz
3,2GB Ram
AMD Radeon HD 6570 (about 50-60$)

Well not really a killer setup but I'm able to run most of nowadays games with medium settings.
My previous card was a 8800GTX too and i dont recall having troubles with maratis

196

(17 replies, posted in Showcase)

For me :

- Too much text, would be better to make a sliding menu or something, so the main screen stay clean
- Collisions have some problems, you can go through buildings
- Sound fix maybe : Took me a while to figure what was that hyper loud mechanic sound, i even thought it was the main character walk tongue
- Graphics needs a boost wink

Other than that, it's pretty interesting, keep going on wink

By the way, I have no performance issues here

197

(5 replies, posted in General)

Hello, There is no example yet, but there's a talk about this over Here
Personnally i failed to get Felis script working (code is already too complex for me)
But maybe you'll be more lucky !

198

(15 replies, posted in General)

I think your textures are not in the correct order :
Try put the diffuse on slot 1 and normal map on slot 3 :
PunBB bbcode test

Well, the third option seems fine for now.
Of course a material editor would be a giant step forward for maratis,
but if we can use the new formats right now, even with a minor annoyance, that'll be great too smile

And as Ender say, thanks for your amazing work & efforts you put in maratis

200

(2 replies, posted in Gossip)

Hello guys, just to let you know that a whole, pro quality set of skyboxes has just been released at Open Game Art
The quality is just.. well.. nothing to say, just check yourself wink

And it is licensed under CC BY 3.0
Looks like christmas has been extended a bit wink