I went through the exactly same problems
To bake shadows of the leafs in blender, you must enable "receive transparent" in the material options
Your scene is really cool !
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Maratis forum » Posts by Vegas
I went through the exactly same problems
To bake shadows of the leafs in blender, you must enable "receive transparent" in the material options
Your scene is really cool !
Yeah it's incredbly useful, thanks to the boss
You don't need to rename the camera in scene2,
so for example, put a new camera in your first scene, name it "Maincam"
Then in script :
scene2 = getScene("scene2")
Maincam = getObject("Maincam")
enableCameraLayer(Maincam, scene2)
function OnSceneUpdate()
...
The function is working good BUT ; if you set anim speed to 3 for example, the current animation will play 3 times before it is over (with isAnimationOver), would it be possible to make it count only 1 time per animation, regardless of the anim speed ?
Wow that's pretty cool, thanks for the example !
Yup indeed, that image is a low res 1600x1200, that should be that
oh well, at last it's good to know this alpha trick in gimp, thanks guys
It's just below your last picture =p
What the hell ? Why is mine all crappy
Hmm verious settings from a single image w/o layers :
Hmm there's still some transparency on the final image, the edges of the main grass/vegetation are also a bit weird
I deceided to try my luck with imagemagick, i'm making a script that automates everything (masking,alpha and combining) it's almost done, only one small problem to correct and it's a one-click win
Gonna post it here once it's ready, could be an alternate method
To make characters look at another entity with the LookAt behavior (like the zombie in This example) personally i have to export the models in that position (or something similiar) :
Then if i need to move them ; addCentralForce(object, {0, 0, -1}, "local")
That's a bit weird but it works =p
Nice tutorial, however for me alpha in Gimp never -ever- worked as expected ;
i always get a full semi-transparent image
Any tips on this ?
Great, thanks for all these ! (and especially for the Metal3 texture in my case,
i never could find a good one like that )
and yeah these trees looks great !
blend file support ? just amazing !!
@gamemaker, you misread me. I'm saying that export/import is a really tedious task on the long run, hence suggesting blender.
I tried quickly, there's a problem with the bmp ; for some reason they
didn't show up in blender (converting them to png worked)
but yeah, doing it directly in blender would be better, just to save your nerves to export/import all the time
that's looking pretty cool, keep going on
To resume, i'm trying to make an AI that works more or less like a behavior ;
you spawn clones and they automatically receive the movements, animations, statistics etc, so you can spawn as many as you want and don't have to worry about anything
I think i'm getting closer, however i just past 12 hours trying to get that thing working (which still doesn't..), i'm out of juice. note that i'm not using any local or metatables things, that might be the problem..
If you don't mind checking, i'll upload the project i'm working on tomorrow
- Allow entity renaming from the object list view (tab, double click or anything else)
- Add a toggle "selectable" object on/off option (Similiar to blender outliner one)
Hello, there's one thing that bugged me for quite some time, I want to make a single function working for all clones,
here's a simple picture to illustrate :
I want that when clone A or clone B collides with collision mesh, it start playing animation BUT :
1) not all clones at once (if clone A collides and play animation, clone B should not play)
2) without the need to copy & paste the whole function for each clones using cloneList[1] cloneList[2] etc
Currently i'm using method 2, but that's alot of trouble when i must tweak something
Hope i explained good enough, any tips on this ?
Oh right, that's working
I'm thinking of get/setAnimationSpeed and get/setCurrentFrame that i saw long time ago on r68 over Here
I should really update these, things have changed alot since that
But yeah, there's alot of freedom with the horror genre, it's definately one of my (why so many.....) favorite project
Amazing ! however i can only watch and drool :x
Nice however i noticed two little problems:
- there's a big fps drop (about 1~2 sec) just after the loading screen
- the car's turning is very, very wild. too wild maybe ?
Maratis forum » Posts by Vegas
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