Awesome !
2 2012-11-01 16:27:29
Topic: Lua for behaviours/plugins ? (3 replies, posted in Engine)
I am wondering if there is any plan to support Lua scripts for entity behaviours ?
I think having this feature is important for game designers to quickly iterate without writing C++ codes.
3 2012-11-01 15:11:54
Re: iPhone publishing (47 replies, posted in Engine)
I did some debugging, and I found out that it seems the application can't load the scene
"levels/ballTest.level"
Maybe the levels aren't copied to the simulator properly ?
I haven't changed anything, so I guess the resources are linked correctly too.
That is, they appear under the "Resources" folder in xcode.
Unless I have to do another thing to do the linking properly.
Any ideas ?
[Update]
I think I found the reason. It seems that the resources are set up correctly, but the paths aren't.
So for example, I can load
"ballTest.level"
but not "levels/ballTest.level"
And of course the same goes for the other resources as well.
Any idea why it's like this ? The levels are still grouped under "levels" in the "Resources" folder
[Update2]
Ok, figured this out !
The colors of the folders under the "Resources" folder were all yellow, which seem to mean that the resources are going to be copied to the app root.
Ref: https://iphonedevsdk.vanillaforums.com/ ories.html
So, I deleted them all first, and added them all again, and it worked. Phew
But I am not sure why it's like that on my side. Is it just me ?
4 2012-10-31 13:35:34
Re: iPhone publishing (47 replies, posted in Engine)
Thank you, the linking error is now gone, and I can build the project successfully.
But the problem is, nothing except a purple screen is shown in the simulator.
Any ideas ?
I am using XCode3 on Mac OSX Snow Leopard (10.6.8), and the build target is iPhone Simulator 4.3
Maybe this is a problem ? Like, too old ?
Anyway, so if I get this correct, the workflow to publish the game to iPhone, is to make the game as if we are going to publish it for Mac/PC first, and then use iPhonePublishing to publish it to iPhone ?
5 2012-10-30 22:44:51
Re: iPhone publishing (47 replies, posted in Engine)
Hi,
I am just wondering, is there any button to publish our game for iOS directly ?
After following this tutorial made by Nistur
http://nistur.com/projects/maratis-3d/tutorials/
, I want to have the tutorial running on an iPhone (a simulator would be fine too).
Any idea how to do this ?
FYI, I tried downloading and building the iPhonePublishing branch mentioned above, but it seems that it have a few linking errors.
http://codepad.org/BZOa6VgB
I am a C++ programmer but I am not too familiar with iPhone programming, so I don't want to delve further, yet.
Any ideas ?