Why do I get this when I publish my game?

Log tracked at level :5
Notice     main: 1 args...     in main     in e:\maratis\trunk\dev\maratis\player\main.cpp
Notice     current repertory: ./published/     in main     in e:\maratis\trunk\dev\maratis\player\main.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp
Warn     TiXmlDocument load failed : Failed to open file line 0     in xmlMeshLoad     in e:\maratis\trunk\dev\maratis\common\mfilemanager\mmeshload.cpp


EDIT: and why does it look this way?

http://tinypic.com/view.php?pic=ri83l3&s=6

I can see that the boss.maa is missing, but I have none?

52

(11 replies, posted in Showcase)

So here is my implemented map version: http://www.uploadmb.com/dw.php?id=1360001827 Have a blast! smile

53

(11 replies, posted in Showcase)

http://www.uploadmb.com/dw.php?id=1359924103 For you guys, it's the maratis editor version of my space game.

54

(11 replies, posted in Showcase)

http://www.uploadmb.com/dw.php?id=1359914134

So it's my second time out and this time it's a space-game which is heavily inspired on the upcoming 0x10c, I will love it. I'm sure. 0x10c seems promising!

Anyway, I have put the controls inside of the game folder and there's more instructions in-game. Just go inside the craft. wink

Pär

55

(17 replies, posted in Showcase)

I'm sorry I haven't been clear with the controls.

To show/hide the menu it's "C" and for the inventory it's "I".

Thanks for the feedback. smile

56

(17 replies, posted in Showcase)

Thank you, I know it's too big. smile I will work on it.

57

(7 replies, posted in Scripting)

Cool, then. A = {timer = 0, rotate = 0, move = 0}

So A.timer will be 0 and rotate 0?

58

(4 replies, posted in Scripting)

Hey, is the io.read() implemented in the latest svn?

59

(7 replies, posted in Scripting)

Oh nevermind.

I mean tables. How does tables work?

Can you assign a name to a table like

A = {}

And have A1, A2, A3 and so on? I'm trying to make NPC's and they are hard to code if I need to make everyone in code.

60

(5 replies, posted in Scripting)

Sure

61

(0 replies, posted in General)

Hey, I got a problem.

When I parent my door to my space vessel and make it rotate, trying to go through it I just get stuck.

The door is set to a box, the player is a box and the craft is a triangle mesh so you can walk through the vessel.

What is the best way to make doors flying "with" the spacecraft?

Thank you

62

(7 replies, posted in Scripting)

So you cant have multiple A's like A = {1, 2, 3, 4, 5}

And A[1] = A1 ?

63

(7 replies, posted in Scripting)

Hey! Can you show me how to use arrays? As far as I understand:

A = {}

This will give me as much A0, A1, A2, A3, A4 as I need but what I don't understand is when you want separate HP values and stuff like that.

Say

A = {hpval}

Do I then write A.hpval = 1 when I want the first A's hpval to be 1?

Thanks

64

(5 replies, posted in Scripting)

That's alright, I'll just send you the latest build. What's your email?

65

(17 replies, posted in Showcase)

I understand what specular is now! Thanks. I will improve my game. smile

66

(17 replies, posted in Showcase)

Thanks! smile What is specular maps?

67

(17 replies, posted in Showcase)

Can someone feedback me so I know what to better in this game?

I like the whole idea of your game. Played it now and I like the mouse.

69

(3 replies, posted in General)

Nevermind the problem, I found the problem. It was just faulty vertices linking.

70

(3 replies, posted in General)

Yes I have. Thank you very much! I'll use that.

71

(3 replies, posted in General)

Hello, now when I'm more familiar with blender. Can someone explain to me why my mesh becomes wierd in the animation?

Picture: http://www25.speedyshare.com/3FcvQ/download/sword.png

Blend: http://speedy.sh/rqXDu/Player-sword.blend

72

(17 replies, posted in Showcase)

Hey! This is my new release of Mutant.

http://www.uploadmb.com/dw.php?id=1359060207

In my new version you can:

Lockpick the doors at night.
Read the signs. You just need to be cultured.
Kill the robot! Just buy a weapon at the weapon store.
And you can gamble as well! Just go to the sneaky guy at the tent.
And you can take a quest down by the docks south in the map.
And last but not least, you can work in the factory. Just press e to get the wood, and press e to put it in the furnace once your in collision with it.

Press I for inventory and C for character stats.

That's all, and it might not work to shoot the robot since I have done this in the latest svn. That's it! Have fun.

Edit: And you can buy a house. And I have converted it into english.

73

(0 replies, posted in General)

Hey! When's the next version planned to come out? I'm totally psyched to try out my new functions and combat systems!

Pär

74

(10 replies, posted in General)

sweet.

75

(8 replies, posted in Scripting)

feels like I have to learn c++ right? I have begun learning C#, is it as easy or harder?