101

(2 replies, posted in Engine)

Thank you for helping smile

I am indeed trying to render the scene to a texture but it seems that something goes wrong with the texture creation or the shader binding.

The texture should work now so I will look into the shader now.

Sponk

102

(2 replies, posted in Engine)

Hey!

I want to create a MTextureRef from a texture ID. I see that MTextureRef requires a file name to load from a file.

How can I do that?
Should I just go with the ID and use it directly?

http://pastebin.com/sxiDnjPZ ==> Code, yay big_smile

Sponk

103

(19 replies, posted in Engine)

You could try using Dahnielson's CMake build system. It should be able to create Code::Blocks or VS project files for windows.

https://github.com/dahnielson/

I hope this becomes standard at some point of time wink

Sponk

104

(19 replies, posted in Engine)

Hey ulbex!

The IDE projects are not up to date afaik.
Try to compile it using the scons build system.
You need to install Python and you have to add it to your PATH variable. After that you can just 'cd' to your build directory and type 'python scons.py'.

Hope this helps wink
Sponk

PS: Please use a service like pastebin next time wink

105

(14 replies, posted in Gossip)

First: My program only operates inside your home directory (~/.maratis-manager) so I think that your problem with double-clicking has another source since I guess that you are using the Maratis *.deb package which installs to /usr/bin by default.

Create plugin creates a new directory (GamePlugin) inside the dir of the *.mproj file you have selected in the 'Recent projects' field. There it will create a cmake build system for your plugin with all includes etc. set up correctly. You just have to look inside the 'GamePlugin/build' folder and you will find a makefile and a code::blocks project you can use to build your plugin.

Hope this helps big_smile

I think it did not work. You might want to send me an e-mail instead smile

107

(14 replies, posted in Gossip)

You first have to install Maratis via the 'Install' button on the 'Updates' tab.

BTW: I added a few messages that tell you what to do when you try to open an empty project or when you try to open the editor when it isn't installed yet. And I fixed the problem with the missing files wink

EDIT: You might want to redownload it. I just have pushed all fixes onto my FTP server.

108

(14 replies, posted in Gossip)

sunnystormy: Did you try it? Does it work?

109

(14 replies, posted in Gossip)

That's why I need someone to test smile

Try to create the file manually. It is possible that I made a mistake with the file permissions.

Sponk

PS: You can only open a project in your file browser if you actually specify one.

I think it would be better to try getting it into the Debian standard repositories.
That would make it available in Ubuntu as well big_smile

Also: We would need a package maintainer. I could do it BUT I won't have much time over the next few month.

Sponk

111

(33 replies, posted in General)

Dahnielson: Nice to see someone from over there wink

BTW: Your CMake build system creates a 32bit build environment even on a 64bit machine. I think some sort of switch would be nice to choose whether to build 32bit or 64bit wink

Sponk

112

(14 replies, posted in Gossip)

oh, I forgot to change it to subversion. Debian hast other names than openSUSE.

You should now be able to install it (you have to redownload of course wink)

Sponk

113

(14 replies, posted in Gossip)

Hey community!

I wrote a small tool that makes working with Maratis much easier by offering functionality like auto download Maratis from SVN and bulding it for you,
showing you your recent projects and allowing you to automatically create a CMake build system for your game plugins.

I need some people to test it since I want to find all Bugs that are in there. All obvious ones are fixed by now (since I am using it myself wink)
but who can be sure wink

Debian/Ubuntu:
http://scary-squid.de/downloads/linux-t … anager.deb

openSUSE:
http://scary-squid.de/downloads/linux-t … x86_64.rpm

Both packages are 64bit only.

I want to release a Windows version as soon as I have all wanted functionality in the Linux release.

Sponk

PS: You might need to install development packages like gcc, g++ etc. to make it work. I still need to figure out the exact depencies.

114

(33 replies, posted in General)

Hey Dahnielson!

Finally! CMake is so much better than Scons! Thank you!

Sponk

PS: Dahnielson: Is it possible that I saw you before on the Garagegames forums?

Tutorial Doctor: It won't run Windows software wink

For this you have to look here: http://reactos.org big_smile
Ouya only runs Android games afaik.

Sponk

116

(29 replies, posted in Showcase)

lol, I misspelled the filename.
You should find it now big_smile

Sponk

Another target related to ARM publishing could be Android publishing.
Especially the Ouya could be an important target since it started to sell in Europe since december 2013 when I remember correctly.

(And I also need a reason to buy an Ouya big_smile)

Sponk

Hey!

I like the idea with the OGG video player. It would be very usefull indeed big_smile
About ARM publishing: It would be (theoretically) possible given that you would have to use OpenGL ES like on the Raspberry Pi.

The licensing is quite permissive so you probably won't have any problems with most of you projects: http://www.maratis3d.org/?page_id=64

Sponk

119

(29 replies, posted in Showcase)

I now uploaded an updated version which (hopefully) fixed most problems you experienced, kostik.

I now re-added the simple AI which tries to follow you and the item system is now working again too.

Have fun wink
Sponk

120

(13 replies, posted in Engine)

com3D: Thanks, I did not know that wink

sunnystormy: Whoops, used the wrong arch in the package...

Sponk

EDIT: *retest*

Ubuntu/Debian:
http://www.scary-squid.de/downloads/maratis-dev-all.deb

openSUSE:
http://www.scary-squid.de/downloads/mar … noarch.rpm

121

(29 replies, posted in Showcase)

kostik: Thanks for testing wink

This is a very VERY early version of the new game. I threw out all outdated code that would not work with the newer versions of the engine and released the first version that was able to run without crashing wink

I also threw out all the levels you can see in the videos since they don't run anymore. I will re-add them as soon as I fixed my C++ plugin smile

The performance is really a problem on Linux right now. I don't know what I should to since I get about 200+ frames on Windows on the same machine that runs about 15 frames on Linux. I don't know why.

I currently invest most time in developing tools for streamlining the work with Maratis so the game is more or less a test subject to test my scripts and programs wink

Sponk

122

(5 replies, posted in General)

Hey!

I'm currently messing around with some sort of eCommerce software on my website.
I can upload some of your assets if you want smile

You need to own the copyright and it is not allowed to be pornographic/vulgar etc.
I only can offer them for free since I don't want to get any tax problems wink

THIS IS JUST FOR TESTING!

http://scary-squid.de/oscommerce-2.3.3. … /index.php

Sponk

123

(29 replies, posted in Showcase)

kostik: Ok, I'm checking it right now. Thanks for testing wink

I should add the MD5 checksum in future
Sponk

EDIT: I checked it. The archive is not damaged. You might have to redownload it.

124

(13 replies, posted in Engine)

sunnystormy: The development headers are not included at this point. I will release a second package (maratis-dev) with the headers to meet Debian/Ubuntu naming requirements

Sponk

PS: Maybe we should try to get Maratis into the Debian standard repository? Just an idea wink

EDIT: Just built a first version of the package. Testing is appreciated!
http://scary-squid.de/downloads/maratis-dev-amd64.deb

125

(29 replies, posted in Showcase)

Vegas: I accidentially included the whole library of assets I have on my hd. I already deleted all unneeded textures/objects etc.

About the missing objects: I have a function that queries all objects based on a number behind the name. When it does not find ladder1 it will know that there is no ladder in the level. You get the same warning when using 5 ladders. Then it would complain about ladder6.

next level is indeed missing. Thanks smile

hand crowbar is only in the level if you pick it up as an item so you don't have to load objects that are not used.

Thanks for trying smile
Sponk