Topic: 3dsmax exporter updated
I resumed the development of the maratis exporter for 3dsmax.
I have uploaded the first version of the new plugin.
There is still some bugs, so consider it a early test version.
I have compiled it for 3dsmax 2018.
https://stigatle.no/index.php/maratis-3dsmax-exporter/
I have created a video tutorial, a basic manual can be downloaded from my website,
as well as the test scene used in the video tutorial.
It does already support a lot of features:
Animated meshes with bones.
Static meshes.
Diffuse texture and such
onmi\spot light
free\target camera (with FOV \ perspective \ orthographic settings)
Layers exports as 'scenes' in maratis.
Check the video if you want.
The current bug is with the physics, I have created a modifier and such for it, but there is still some remaining issues I need to fix, a updated release is to be expected soon.
If anything is unclear or could be explained better- then feel free to let me know.
I have tried to make it as easy as possible to get things up and running.