Topic: plans for the future

Hi to all,
so, no topics yet on this board, I hope to have the permission to open this new topic.
I've downloaded the engine and I played a little bit with the visual IDE opening and testing the projects included in the distribuition and I must say that the entire package seems very promising. I develop on the iOS platform since the start of the iPhone platform and I'm interested in Maratis as a 3d platform to integrate in my future projects.
I've read that someone already ported Maratis on the iOS platform and I would like to have more informations about future plans on the iOS side.
I 've already worked with SIO2, a 3d framework based on a blender exporter and on a 3d engine built in objective-c and c++.
Any plans to have an iOS porting? Any plans to have the visual tools shaped for iPhone and iPad screen, with touch support?
thank you in advance for your interest in my questions.

Enzo

Re: plans for the future

Hi Enzo,
thank you for trying Maratis,
and yes, of course you can create topics, you are the first, thanks smile

About your question, the engine (MCore + MEngine + MaratisCore) can already be used on iOS.
You will just have to manage yourself the cocoa window creation and link the inputs to the engine.

If you project is not open-source, you won't be able to link some libs that Maratis is using by default, like DevIL and libsnd, because the Iphone is not compatible with LGPL.
> In this case you will have to write a native Image and Sound loader, replacing DevILImageLoader and LibsndSoundLoader.


You can also try to contact this studio : http://www.medigames-studios.fr/
They own a private iOS publishing pipeline for Maratis.

Anaël.

Re: plans for the future

I must say Maratis looks really interesting. :-)
I myself am currently focusing on the Android platform.
Are there any plans on making Maratis run on Android also?

Re: plans for the future

Android is running OpenGL and OpenAL ?
If yes, it should already work with the current virtual contexts like for iOS, but I never tested it.
Same thing as i said on top, you will need to do the window init and link the input events to maratis engine,
there will be maybe some tricks to do, but it's not much work.

If someone knowing Android can test it and share the init code, it will be nice smile

Re: plans for the future

It's running OpenGL ES, I think the same as on iPhone.
OpenAL I don't know anything about.

Re: plans for the future

There is a topic about Maratis iPhone publishing :
http://forum.maratis3d.com/viewtopic.php?id=66

An in-progress iPhone xcode project can be found on svn :
http://code.google.com/p/maratis/source … Publishing

Re: plans for the future

Our discussion about iphone must be need a compete finish

Re: plans for the future

Sorry pima cotton, I'm not sure to understand your sentence ?

Re: plans for the future

there will be more tutorials or maybe video tutorials?

Re: plans for the future

Rodolfo : I'm adding maximum tutorials than I can, for now I have been able to make one every month :
http://www.maratis3d.org/?page_id=53

I need people to participate. On this forum, Vegas started helping by writing scripting tutorials and 3d tutorials :
http://forum.maratis3d.com/viewtopic.php?id=72
http://forum.maratis3d.com/viewtopic.php?id=65
http://forum.maratis3d.com/viewtopic.php?id=59