Re: Terrain Creation and Texture Painting Tutorial
com3D wrote:And don't forget to set the appropriate Maratis BlendMode (just below material Transparency)
It depends, i had to use that material option in some situations but i couldn't remember what,
so i made some tests :1. Full transparent image // Blendmode : None
2. Full transparent image // Blendmode : Alpha
3. Blue color (60% opacity) // Blendmode : Alpha
4. Blue color (60% opacity) // Blendmode : None
I didn't kept the screenshot ! >.< but result was similiar to (2) and the blue edges were visible all around the brush shape (like when you don't premultiply your texture in blender).. the blue background was gone.So it seems you can't get shadows when the blendemode is set to alpha. on the other hand you can see through colors.
Thanks for posting this, gave me a few different ideas in regards, to stained glass, and plant cutouts with shadows. I can see how this can be used to make say a windshield look broken, thee is probably a 1000 in one uses, like your fog.