Re: Terrain Creation and Texture Painting Tutorial

Vegas wrote:
com3D wrote:

And don't forget to set the appropriate Maratis BlendMode (just below material Transparency)

It depends, i had to use that material option in some situations but i couldn't remember what,
so i made some tests :

1. Full transparent image // Blendmode : None
PunBB bbcode test

2. Full transparent image // Blendmode : Alpha
PunBB bbcode test

3. Blue color (60% opacity) // Blendmode : Alpha
PunBB bbcode test

4. Blue color (60% opacity) // Blendmode : None
I didn't kept the screenshot ! >.< but result was similiar to (2) and the blue edges were visible all around the brush shape (like when you don't premultiply your texture in blender).. the blue background was gone.

So it seems you can't get shadows when the blendemode is set to alpha. on the other hand you can see through colors.

Thanks for posting this, gave me a few different ideas in regards, to stained glass, and plant cutouts with shadows. I can see how this can be used to make say a windshield look broken, thee is probably a 1000 in one uses, like your fog.

Re: Terrain Creation and Texture Painting Tutorial

Zester, I found an iPad app today that is priceless when making trees. It is a procedural tree generation app that is ACTUALLY GOOD and FLEXIBLE. It exports to a zip file that includes a .obj and .mtl file of the tree with leaves of fruit if you add them. The leaves are planes with texture and alpha. It also includes the leaf image and the bark image. It is LOADED. And best of all it is FREE!

p.s. comes with an SVG file also!

Tree Sketch 3.0
https://itunes.apple.com/us/app/treesketch/id421230117

Last edited by Tutorial Doctor (2013-10-24 23:52:23)

Re: Terrain Creation and Texture Painting Tutorial

Tutorial Doctor wrote:

Zester, I found an iPad app today that is priceless when making trees. It is a procedural tree generation app that is ACTUALLY GOOD and FLEXIBLE. It exports to a zip file that includes a .obj and .mtl file of the tree with leaves of fruit if you add them. The leaves are planes with texture and alpha. It also includes the leaf image and the bark image. It is LOADED. And best of all it is FREE!

p.s. comes with an SVG file also!

Tree Sketch 3.0
https://itunes.apple.com/us/app/treesketch/id421230117

Wow those are really nice, except I don't have an Ipad. If you do would you mind generating us a bunch?

Re: Terrain Creation and Texture Painting Tutorial

Already beat yah to it! I just got home. It is so easy to do I was looking at trees and thinking, ''Yup, Tree Sketch can do it." haha.

I made a tree that looks like a heart. haha.

Re: Terrain Creation and Texture Painting Tutorial

Experimenting with creating terrains, using Dynamic Topology in "Sculpting Mode". This I would use for really detailed terrains something you might see in a AAA game.

What Dynamic Topology does is it only add's geometry to the parts of a mesh that you sculpt, this decreases the poly count dramatically.

Once you are done sculpting you would then create a new lowpoly mesh using a method called retopology, or retop.

Then we would/should be able to bake a normalmap and AO map and apply that to our lowpoly retop mesh.

https://lh3.googleusercontent.com/-SU8CqZ4Y85E/UmsCHRCIfnI/AAAAAAAAB2s/ssHLS8Ubrc8/w983-h593-no/Screenshot35.png

I am confident that the RAGE Terrain is with in grasp.
http://wiki.polycount.com/Multitexture?action=AttachFile&amp;do=get&amp;target=megatexture_rage_after.jpg