Topic: Make Your Own Trees To use with Maratis

These trees were generated using the TREE SKETCH 3.0 app for iPad. ITS FREE!

These files come with an obj and mtl file of the full tree, png files for the textures used for the tree, and an svg file. This app can even export armatures. wow.

RED BOW (Not mine, but I have some coming):
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Download(9mb):
https://sites.google.com/site/aasfsfasa … Redbow.zip

Christmas(nm):
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Download(13mb):
https://sites.google.com/site/aasfsfasa … mas%20.zip

RainForest
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Download(13mb):
https://sites.google.com/site/aasfsfasa … forest.zip

These files get pretty big, so that is all I can upload right now. hehe. I might have to switch to PNG files only, but they can go as high as 2048x2048

Here is one in maratis. I used the IMAGE AS PLANES plugin to get it into Blender. I then exported with a NONE blend mode. Made sure under TRANSPARENCY alpha was set to 1
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I just found a software for PC that is pretty good for generating 3d trees:
http://www.frecle.net/index.php?show=treed.about

Last edited by Tutorial Doctor (2013-10-25 02:41:49)

Re: Make Your Own Trees To use with Maratis

We need to find away to decimate these to lower the poly count, the Christmas Tree is 332,336 polys.

Re: Make Your Own Trees To use with Maratis

Yikes! haha. Wow. I hadn't checked the objs yet. No wonder the latest file I was going to upload was 88mb haha. I am going to see how well it decimates.

Well, decimation down to .1 shreds it so smithereens. I could lower the density in the app, but then it would limit how it can be used.

Even though the leaves are just flat planes, there are a bunch of em. I will think of a way to get them game ready.

Last edited by Tutorial Doctor (2013-10-25 01:30:10)

Re: Make Your Own Trees To use with Maratis

Tutorial Doctor wrote:

Yikes! haha. Wow. I hadn't checked the objs yet. No wonder the latest file I was going to upload was 88mb haha. I am going to see how well it decimates.

Actually I have a better idea, over time we can "Render a Branch with Leafs" remove all sub-branches and replace them with the rendered version. That will give us a nice looking lowpoly tree.

Re: Make Your Own Trees To use with Maratis

The png cutouts would be fine, if you can get a screenshot of a branch with transparent background those are useful for making trees.
I wouldn't bother with the obj meshes, there to large and hightpoly, we could use all the cutouts you wan't can generate there very useful, and branches.

Re: Make Your Own Trees To use with Maratis

This app has a lot of features that I haven't messed with yet, I will see what it can do. I was thinking about just exporting a branch. Branches are hard to create anyhow. Then export a batch of leaves. Decimate them separately Then assemble them however. Even that seems too much though. We will see.

Yup, that will do it!

I just will export clusters of branches. They can be decimated down to .2 comfortably and then you can just duplicate and rotate. Or you can use Blender's particle system. 1 Branch came down to 52 faces

Last edited by Tutorial Doctor (2013-10-25 01:55:38)

Re: Make Your Own Trees To use with Maratis

Here is a Test Tree.

Exported the base and the cluster separately and decimated them separately. Rotated them around a bit. The file is only 45kb.

Decimated the cluster down to.2 and the base down to .5 (gets weird below .5)

Download:
https://sites.google.com/site/aasfsfasa … stTree.zip

I still want to be able to do a 3d tree for a central focus object. I have an idea for a little mini game involving a tree.

Last edited by Tutorial Doctor (2013-10-25 02:13:32)

Re: Make Your Own Trees To use with Maratis

Hey! I found a software for PC that make trees and exports them as 3d files. I am testing it right now:
Tree[d]
http://www.frecle.net/index.php?show=treed.about

Edit: IT'S GREAT! You can use your own textures! Blender doesn't handle the textures off the bat for OBJ files. I will keep testing it.

Last edited by Tutorial Doctor (2013-10-25 02:40:50)

Re: Make Your Own Trees To use with Maratis

This might give you some ideas. I did this awhile ago.

zester wrote:

Added some 2D Tree Branch Cutouts and Tree Bark Texture to the Asset Wiki

http://wiki.maratis3d.org/index.php?title=Tree_Branches
http://wiki.maratis3d.org/index.php?title=Tree_Bark

Here are the Tree Branches and Bark Texture
https://lh3.googleusercontent.com/-AX7fVjnVoBw/UPOdNwOo0GI/AAAAAAAAAt4/4Gx2IwmHUiE/s912/Capture.png
https://lh6.googleusercontent.com/-YJTgasKCJu0/UPDygyFKxxI/AAAAAAAAAoI/uciLpaTXLnw/s550/Capture.PNG


Here is what I was able to do using two differant branch cutouts.
https://lh3.googleusercontent.com/-3weENIJoazY/UPOh7E-X3rI/AAAAAAAAAuM/IO8fCG7c4fs/s912/Capture2.png
https://lh4.googleusercontent.com/-6zUDSSxJW0c/UPOdHDyEBfI/AAAAAAAAAtw/t8IQXf58c0A/s912/Capture1.png

Re: Make Your Own Trees To use with Maratis

Try this ...

Create a Plane, in "Edit Mode" use the "Vertex Select" tool and "Delete 3 Vertices" so you have only one left. Extrude your vertice on the Z axes. You should now have a "Line/Edge". Select your Edge and add a "Skin Modifier". Now you can model your tree with Lines/Edges and the "Skin Modifier" will generate the actual geometry. Once your done goto "Object Mode" and apply the "Skin Modifier" then use the "Decimate Modifier" | "Collapse" to lower the polycount.

Note: I had to scale my tree in edit mode to slim the trunk/branches down.

My Tree was 3000+ poly after decimating its 373 poly.
https://lh4.googleusercontent.com/-pVXacZWjsV4/UmqQCdjZ3ZI/AAAAAAAAB1c/z53X4kYyYIY/w441-h595-no/Screenshot33.png

You could just model the tree, but I find this easier and faster.

Last edited by zester (2013-10-25 15:45:56)

Re: Make Your Own Trees To use with Maratis

On Second thought "Decimate" using "Planar" instead.

533 Poly and alot cleaner.
https://lh3.googleusercontent.com/-Onq-piLldUw/UmqTjqWx2pI/AAAAAAAAB2E/U_ZXHngvLhM/w465-h636-no/Screenshot34.png