226

(25 replies, posted in Showcase)

Im trying to figure out how to add more polish to the 3rd person demo I posted (one with the soldier in St. Petersburg.) I can get nice ambient occlusion, but when it comes to texturing I too am almost at the giving up point. My main issue with texturing is that it is easy to get lost in Blender. Sometimes it works, other times it doesn't, and all because of some remote button you have to do 1,000 forum searches and 300 video tutorial searches to find out about.

I did get a good example in my "Blender Work" post. It is textured, but not accurately. I just applied a repeating texture. I guess the UV unwrapping thing is what is still a mystery to me. I could paint directly on the model (In blender that gets a little confusing as well) in Sculptris, but it is not ideal for large scale models like buildings. I tried to do it in Sketchup, but when modifying the materials sketch up imports into Blender, things get confusing again.

I think my issues are mainly because Blender's UI is so illogical. And just the way most things are set up are illogical. You find yourself hopping to and fro to do simple tasks. So I am using six different programs to do my game, and the data is spread across them (makes things a bit more tedious).

I know I can get a game with polish done in marts (the FunLand Demo is the best proof I have so far) but fighting with Blender is getting annoying. Blender is so capable, but they need to fix the UI and the layout of the operations.

227

(2 replies, posted in Editor)

I am new to OSX, and I tried to get the Maratis .mproj file to open with Maratis. When I double click the .mproj file, Maratis opens, but I get a dialog that says Maratis can't open that type of file.

Yet, when I use the Open Project button in Maratis and navigate to the same file, it opens fine.

Scratching my head...

228

(25 replies, posted in Showcase)

Perhaps when I was new to this all, I would have run away, but I am at the point I just want to see how other people do things. That way I can get some ideas about how to proceed with my own stuff. I mean, I can get models in and animations and things, but to get something a little more "full" going, I am having a time with.

I would have enjoyed all the boxes everywhere and broken animations. hehe.

It seems that you have interfaces in those screenshots and decent textured sets. Perhaps you could do a tutorial or something?

Oh, and are you working on anything right now?

229

(5 replies, posted in Scripting)

Ahh. Thanks!

230

(25 replies, posted in Showcase)

Man, I sure wish you still had these projects and would have released the project files. That would have been a backup and a good help on how to use Maratis to make a full game. We have yet to see a full length game with polish using Maratis.

I am new to making games and programming, but I know it is possible to use Maratis to do such a thing.

I might have to use some 1980s tricks of the trade to do stuff (shadows and whatnot) but I can make a game with polish with Maratis. Just downloaded Tomb Raider 1 on my iPad and realized you really don't have to use expensive graphics and things to make a full and interesting game.

231

(5 replies, posted in Scripting)

Ah, okay, I will look it up. Thanks.

Edit: It seems Smultron is getting a bad rep. They make you pay for upgrades. I wouldn't suggest it if you are going to use it for Maratis. No telling what they would do in the future with that type of business model.

232

(5 replies, posted in Scripting)

Scite is bundled with Maratis for windows, but now that I am on a mac, I don't see it. I see it for $50 on the mac store. Any other software I can use to code in lua?

233

(3 replies, posted in Off-Topic)

Just saying merry Christmas to everyone.

And thanks anael. smile

234

(1 replies, posted in Scripting)

Nice! You should put this into one of my test areas for testing:

http://forum.maratis3d.com/viewtopic.php?id=797

235

(3 replies, posted in Gossip)

It is very simple to make greebles from renderings of 3d objects. I just made a simple model in sketchup with shadows on and used the Insane Bump plugin for Gimp to generate a greeble from the sketchup render. I then applied it as a normal map in Blender and very quickly I have detail without having to model.

236

(2 replies, posted in Editor)

Thanks Anael. I will try to look for an artistic workaround.

237

(1 replies, posted in Editor)

How would I go about making a GUI toolkit with the editor only (No engine (c++) tweaking)

-I know I can use the maps folder to store the images for the buttons, and lua scripts to control the images.

-I can also use material/texture animation to set the different states of buttons and things.

- I can use the camera functions to control the cameras and things.

- I can create the GUI as a level which you can load into your own game perhaps.

- The GUI would be used as an overlay for a camera in your scene (which means it would be in a scene of its own)

- Sliders can also be made using material animation, but I guess I would have to do some vector math to get it to work correctly. For instance I can tie a particular animation frame to a value. There is a major issue with this I think though. There is only one timeline in Maratis editor. So it seems that changing the timeline value affects all objects globally. So I wouldn't be able to scroll one slider separate from another. I could use the 2d axis location of the slider object (if it were a 3d slider using project to texture), but that seems a lot of work for nothing.

Conclusion:
It seems that I would have to create a sort of system for this (code, objects, etc,). It does seem possible, but is it practical?

I have a few levels I posted that have some GUI elements, but I want to take it to another level.

238

(42 replies, posted in Showcase)

Finally!!!! I have a human character with an idle and walking animation. I didn't have to code it from scratch because I just used my Customizeable Game Script (one of my topics). The transition doesn't bother me as much as my other test levels.

Of course, my animation skills are not good yet.

(Soldier In St Petersburg)

239

(17 replies, posted in Showcase)

SadWolf wrote:

Hey big_smile it looks very good! I'd like to add something like animated pieces smile

That is the thing about Maratis, Marstis meshes can't be edited directly. Id have to have the original 3d files, and then open them in blender. Also, each one would have to be rigged because Maratis only accepts armature animation and not key frame animation.

I thought about using ASSIMP, but I have not been able to get an animated collada file out of Blender (I think the ASSIMP importer can handle animated collada files, but I'm not sure if Maratis can).

240

(5 replies, posted in Showcase)

Okay, So I have been getting a little better at blender and I want to start getting some of this Blender stuff into Maratis. I am going to start making some more testing areas, but with textures and good lighting.

I am creating this topic here to show how I have been using Blender to make stuff for Maratis.

Studio1(13.5mb):
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28919%29.png
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28920%29.png
Download(13.5mb):
https://sites.google.com/site/maratisfi … %20Set.zip

New Terminal Area:
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28932%29.png
This is a redo of my terminal scene. I like this interior more than the orginal (more consideration to it) but I am having some UV issues.

Room with Boxes:
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28936%29.png
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28937%29.png
The arrow animates up and down to show the location of an object. And the lightbulb's color can be adjusted by setting the frame. There are three lights in this room. The bulb is the parent of one of the lights, and the light connected to it has a lower radius so as to look as though the bulb object is casting the light.

241

(17 replies, posted in Showcase)

I am going to play around with this and add another board style (maybe several) and perhaps an environment? We will see.

First one:
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28917%29.png
Need to get my normal map working though.

242

(2 replies, posted in Editor)

I can never get shadows to look right. I always have to turn of blur and I bias at 1.0. I bump up the map size to 2048 even.

But the shadows are always jagged. No anti aliasing I am sure, but how could I at least make them look decent?

243

(42 replies, posted in Showcase)

ant0n wrote:

great job!
St Petersburg big_smile

Hehe thanks. This was a quick model for testing. If I can get textures to import into blender or assimp correctly I could have a better looking town (I think the issue is with sketchup) we will see.

244

(42 replies, posted in Showcase)

Okay, If only I can figure out how to get these match photo textures into blender correctly. I wonder how assimp treats them?
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28913%29.png

245

(42 replies, posted in Showcase)

Just threw the car into St Petersburg:
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28912%29.png

246

(1 replies, posted in Gossip)

I've been hanging out on gamedev.net, learning stuff and telling people about Maratis. For as long as I've been there (not long) gamedev never came up as the #2 search listing on google. Now it does. Nice!

Supposedly there was a post in 2011 that was overlooked for the most part.

Gamedev is the best site for game developers I have come across so far. I still like to visit mapcore.org every now and then (they have more level design posts)

Anyhow, I really do think Mararis can compete. It doesn't have all of the features as major engines, but it is solid.

We all know there are important things that still need to be done, but I like how only good and solid things are added to the engine. Keep it up Anael.

247

(15 replies, posted in Showcase)

Added a St Petersburg area (Someone should recognize this one). hehe.

Good example ant0n (post # 16)

249

(14 replies, posted in Tutorials/Examples)

I was really inspired lately when I went into my brother's room and saw him playing a game. This is a screenshot from the level he was playing:

http://wimages.vr-zone.net/2013/08/AC4-Black-Flag-Present-Day-4.jpg
http://www.ps4home.com/wp-content/uploads/2013/08/Assassin%E2%80%99s-Creed-IV-Black-Flag-Present-Day-Screenshots-4-Copy.jpg

250

(9 replies, posted in Showcase)

It looks like a sphere with a ramp material (gradient material).

You could do a 2 frame material animation to change the color (this is what I did for the light bulbs I posted that change color). This way you can just set a frame for the material to change the color of the bulb with code.