51

(5 replies, posted in Gossip)

You can now use Blender Cycles for baking! Check out this tutorial:

Real time photo realism!!!
Caustics!

Oh, just check out this tutorial!

http://www.youtube.com/watch?v=sB09T--_ZvU

Latest version here:

http://www.blender.org

52

(0 replies, posted in Tutorials/Examples)

Just created an example demonstrating a better way to do jumping than the method used for the sponza level. Instead of using a dummy object that is connected to the player to detect collision with the floor, I used a dummy object as a floor, and detect collision of the object with it. I made it a ghost also.

Download (9mb):
https://sites.google.com/site/maratisfi … Puller.zip

A sample of the script:

if onKeyDown("ENTER") and isCollisionBetween(box,ground) then
        addCentralForce(box,{0,0,force},"local")
    end

The method I use to play a sound once is just a quick and dirty (very dirty) method.

53

(2 replies, posted in Gossip)

You also have a great video series here:
http://www.youtube.com/watch?v=-MFDSpOu … ZDtBOJTK7i

54

(2 replies, posted in General)

You tried changing the "relative" option?

Also, is the sound looping?

55

(0 replies, posted in Scripting)

I have been away for a while learning another piece of software to help me make game design documents for my game ideas.

A few lua scripts that I had been working on, because I felt they were a must for starting with Maratis, were:

1) Control Schemes
2) Animation Class
3) Artificial Intelligence Class

Pretty much I think it would be nice to have a few libraries for Maratis that are easy to understand, adaptable, and efficient.

Starting from pure scratch in Maratis every time I have a new idea takes a toll on my workflow.

We already have two control Schemes via the Jules Demo, and the Sponza level. I tried to make them adaptable (Jules level requires certain geometry to have certain settings, while parented to certain other gemoetry), but I haven't find a nice way to do it yet.

Many of Vegas's scripts are very adaptable with a few edits.

My Maratis Starter Pack was an attempt at collecting assets in one place to be re-used, but it got sorta chaotic. So, I am going to have to work on libraries.

I can't think of other important lua scripts right now, but I will update the list soon.

56

(7 replies, posted in Showcase)

I am making script snippets totally legal. It makes little sense to keep "re-inventing the wheel" every time you make a new car.

I am going to work on some base models. The starter pack I started has a collection of pre-made scripts (several from you Vegas) that can also be used.

57

(19 replies, posted in Editor)

Will you be updating the Mac version of Maratis to allow .mproj files to open with Maratis? I still can't figure that out.

58

(13 replies, posted in Tutorials/Examples)

Hey, I went looking for generators, and the first one I came across was this:

http://www.saschawillems.de/?page_id=253

Looks promising.

All I need to know now is how to export this animation, but I think I saw a tutorial either here or on the wiki.

59

(7 replies, posted in Showcase)

All I needed was a cause. I might just take on that challenge. Time to get to work!

I see a game that could totally be made with Maratis. And I almost want to think it was (who else has the blue) haha.

Benethe the Lab

http://www.ludumdare.com/compo/ludum-da … ;uid=25556

Like this one too:

Anett

http://www.ludumdare.com/compo/ludum-da … ;uid=26435

60

(13 replies, posted in Tutorials/Examples)

Okay Sir Vegas, those explosions are awesome!!! What was your method?

61

(7 replies, posted in Showcase)

anael wrote:

Hey, don't you want to take part of a game jam ?

The next Ludum Dare starts 22 August : http://www.ludumdare.com/compo/rules/

That sounds cool! Never heard of it. I have been trying to sharpen my skills myself.

Here is that Vita I made in almost no time:
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28980%29.png

Updated the project with better animation also.

62

(7 replies, posted in Showcase)

I've updated the animation a bit upload when I get home.

I'm using premade assets. I was thinking speed code, but I am going to try speed modeling too. I made a ps vita in a few minutes. I'll get screenshots when I'm home

63

(7 replies, posted in Showcase)

I wanted to see how fast I could produce a simple project with Maratis, and I am convinced that you can get a full game done in two weeks with it, once you get your workflow worked out. I want to post some speed projects in this topic, post your own. Hopefully the code is clear enough.

Animation on Key Event(10minutes)(8mb)

https://sites.google.com/site/maratisfiles/files/Screenshot%20%28983%29.png

Download(comes with Blender file):
https://sites.google.com/site/maratisfi … racter.zip

TwoHitCombo Download():
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28984%29.png
https://sites.google.com/site/maratisfi … s/Kick.zip

Update:
Slightly better animation (+10 minutes)

64

(13 replies, posted in Tutorials/Examples)

So something like?:

person = getObject("Person")
building = getObject("Building")
building2 = getObject("Building2")

--Person object should have LookAt behavior
translate(Person,{0,0,-1},"local)

if isCollisionBetween(person,building) then
    setBehaviorVariable(Person,0,"target","building2")
end

http://wiki.maratis3d.org/index.php?tit … orVariable

I will check this out later. Thanks.

65

(15 replies, posted in Showcase)

Added a new TestMap. I like testing in this UV textured environment, saves on distractions.

66

(13 replies, posted in Tutorials/Examples)

So wait, I have a question, that DistancePercent thing has a box going from one point to another. So, I could use this to guide an object along a path then?

Also, the radius thing sort of acts like a wind system for particles.

67

(13 replies, posted in Tutorials/Examples)

Nice!!! This solves my distance issue. I guess I can pick back up on that AI system.

I needed distance detection for the 5 senses, and also for the fuzzy logic I was trying to implement.

68

(23 replies, posted in General)

When I try to open the project, it says the program can't run because MSVCR100D.dll is missing from my computer.

It tells me to re-install the program to fix the problem.

69

(19 replies, posted in Editor)

I am liking the new look and layout. My main issue was having to navigate through the file system for assets. If I can get to them quicker, that is much better.

And is that snapping I see?! (post 6) hehe.

70

(23 replies, posted in General)

Hi Vegas. Trying to see how to go about making an easy to use GUI system for the starter pack.

Right now I just have an orthographic camera in a separate scene, and am using enableCamerLayer to display it over a camera. The main issue is positioning things over the camera at a precise point.

I figured I would have to use getWindowScale also so that things are positioned relative to the window size.

What does renderToTexture do for your GUI?

I want to make it easily editable for beginning Maratis users (no complicated setup).

71

(44 replies, posted in Scripting)

I am going to start testing in some test area style spaces because the textures are a distraction for now:

https://sites.google.com/site/maratisfiles/files/Screenshot%20%28978%29.png

72

(16 replies, posted in Showcase)

Cool levels here I come! (Image 31)

73

(4 replies, posted in Scripting)

I did create some functions like that in my customizable game script here:
http://forum.maratis3d.com/viewtopic.php?id=744

But I realized that "UP" is relative, so to make it a constant might not help someone where up is another direction, or if it is dependent on some other factor.

I do need constants for Screen coordinates though, like SCREEN_CENTER, and SCREEN_WIDTH and SCREEN_HEIGHT. I know I have to use getUnprojectedPoint() somehow.

74

(9 replies, posted in External Tools)

This is not a blender plugin, but the InsaneBump plugin for Gimp has a standalone version it seems:

http://blenderartists.org/forum/showthr … lternative

75

(23 replies, posted in General)

I am trying to do a GUI myself now, and I am running into all sorts of snags. sad