You can now use Blender Cycles for baking! Check out this tutorial:
Real time photo realism!!!
Caustics!
Oh, just check out this tutorial!
http://www.youtube.com/watch?v=sB09T--_ZvU
Latest version here:
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Maratis forum » Posts by Tutorial Doctor
You can now use Blender Cycles for baking! Check out this tutorial:
Real time photo realism!!!
Caustics!
Oh, just check out this tutorial!
http://www.youtube.com/watch?v=sB09T--_ZvU
Latest version here:
Just created an example demonstrating a better way to do jumping than the method used for the sponza level. Instead of using a dummy object that is connected to the player to detect collision with the floor, I used a dummy object as a floor, and detect collision of the object with it. I made it a ghost also.
Download (9mb):
https://sites.google.com/site/maratisfi
Puller.zip
A sample of the script:
if onKeyDown("ENTER") and isCollisionBetween(box,ground) then
addCentralForce(box,{0,0,force},"local")
end
The method I use to play a sound once is just a quick and dirty (very dirty) method.
You also have a great video series here:
http://www.youtube.com/watch?v=-MFDSpOu
ZDtBOJTK7i
You tried changing the "relative" option?
Also, is the sound looping?
I have been away for a while learning another piece of software to help me make game design documents for my game ideas.
A few lua scripts that I had been working on, because I felt they were a must for starting with Maratis, were:
1) Control Schemes
2) Animation Class
3) Artificial Intelligence Class
Pretty much I think it would be nice to have a few libraries for Maratis that are easy to understand, adaptable, and efficient.
Starting from pure scratch in Maratis every time I have a new idea takes a toll on my workflow.
We already have two control Schemes via the Jules Demo, and the Sponza level. I tried to make them adaptable (Jules level requires certain geometry to have certain settings, while parented to certain other gemoetry), but I haven't find a nice way to do it yet.
Many of Vegas's scripts are very adaptable with a few edits.
My Maratis Starter Pack was an attempt at collecting assets in one place to be re-used, but it got sorta chaotic. So, I am going to have to work on libraries.
I can't think of other important lua scripts right now, but I will update the list soon.
I am making script snippets totally legal. It makes little sense to keep "re-inventing the wheel" every time you make a new car.
I am going to work on some base models. The starter pack I started has a collection of pre-made scripts (several from you Vegas) that can also be used.
Will you be updating the Mac version of Maratis to allow .mproj files to open with Maratis? I still can't figure that out.
Hey, I went looking for generators, and the first one I came across was this:
http://www.saschawillems.de/?page_id=253
Looks promising.
All I need to know now is how to export this animation, but I think I saw a tutorial either here or on the wiki.
All I needed was a cause. I might just take on that challenge. Time to get to work!
I see a game that could totally be made with Maratis. And I almost want to think it was (who else has the blue) haha.
http://www.ludumdare.com/compo/ludum-da ;uid=25556
Like this one too:
Okay Sir Vegas, those explosions are awesome!!! What was your method?
Hey, don't you want to take part of a game jam ?
The next Ludum Dare starts 22 August : http://www.ludumdare.com/compo/rules/
That sounds cool! Never heard of it. I have been trying to sharpen my skills myself.
Here is that Vita I made in almost no time:
Updated the project with better animation also.
I've updated the animation a bit upload when I get home.
I'm using premade assets. I was thinking speed code, but I am going to try speed modeling too. I made a ps vita in a few minutes. I'll get screenshots when I'm home
I wanted to see how fast I could produce a simple project with Maratis, and I am convinced that you can get a full game done in two weeks with it, once you get your workflow worked out. I want to post some speed projects in this topic, post your own. Hopefully the code is clear enough.
Download(comes with Blender file):
https://sites.google.com/site/maratisfi
racter.zip
TwoHitCombo Download():
https://sites.google.com/site/maratisfi
s/Kick.zip
Update:
Slightly better animation (+10 minutes)
So something like?:
person = getObject("Person")
building = getObject("Building")
building2 = getObject("Building2")
--Person object should have LookAt behavior
translate(Person,{0,0,-1},"local)
if isCollisionBetween(person,building) then
setBehaviorVariable(Person,0,"target","building2")
end
http://wiki.maratis3d.org/index.php?tit orVariable
I will check this out later. Thanks.
Added a new TestMap. I like testing in this UV textured environment, saves on distractions.
So wait, I have a question, that DistancePercent thing has a box going from one point to another. So, I could use this to guide an object along a path then?
Also, the radius thing sort of acts like a wind system for particles.
Nice!!! This solves my distance issue. I guess I can pick back up on that AI system.
I needed distance detection for the 5 senses, and also for the fuzzy logic I was trying to implement.
When I try to open the project, it says the program can't run because MSVCR100D.dll is missing from my computer.
It tells me to re-install the program to fix the problem.
I am liking the new look and layout. My main issue was having to navigate through the file system for assets. If I can get to them quicker, that is much better.
And is that snapping I see?! (post 6) hehe.
Hi Vegas. Trying to see how to go about making an easy to use GUI system for the starter pack.
Right now I just have an orthographic camera in a separate scene, and am using enableCamerLayer to display it over a camera. The main issue is positioning things over the camera at a precise point.
I figured I would have to use getWindowScale also so that things are positioned relative to the window size.
What does renderToTexture do for your GUI?
I want to make it easily editable for beginning Maratis users (no complicated setup).
I am going to start testing in some test area style spaces because the textures are a distraction for now:
Cool levels here I come! (Image 31)
I did create some functions like that in my customizable game script here:
http://forum.maratis3d.com/viewtopic.php?id=744
But I realized that "UP" is relative, so to make it a constant might not help someone where up is another direction, or if it is dependent on some other factor.
I do need constants for Screen coordinates though, like SCREEN_CENTER, and SCREEN_WIDTH and SCREEN_HEIGHT. I know I have to use getUnprojectedPoint() somehow.
This is not a blender plugin, but the InsaneBump plugin for Gimp has a standalone version it seems:
I am trying to do a GUI myself now, and I am running into all sorts of snags.
Maratis forum » Posts by Tutorial Doctor
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