Ya I would be more than happy to work on a open source game.
haven't fiddled around in the C++ yet (I know the basics of C++)
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Maratis forum » Posts by Rapdorian
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Ya I would be more than happy to work on a open source game.
haven't fiddled around in the C++ yet (I know the basics of C++)
Thanks for the complement
I haven't given it much work in a while but the top thing on my to-do list is to add a weapons system (Blasters then sabers) and an AI after that I will work on the graphics (You know my own models and stuff)
I know this is a 3d game engine but You still might want to have a way to display images (png, jpeg, gif) the current way is mapping to a plane but occasionally that has some weird results
(Uses Menus and other UI Mainly Probably some backdrops)
EDIT:
EDIT: Oh and I would like it if I was able to set the icon and title of the window of the published project.
Use XN Resource Editor for the Icon but Im not sure how to change title (Yet)
Thank you I had too change 1 additional file then it went on perfectly
as a side note is there some way to export a level from blender with the model and its lighting?
I want to learn maratis by using it so here are my project(s)(currently only one)
1.) Starwars its not very good but it works(kinda)
https://docs.google.com/file/d/0B0Lid3o sp=sharing (Published version)
https://docs.google.com/file/d/0B0Lid3o sp=sharing (Editor version
to download hit file-->Download (simple I know but just in case)
in editor version please change to the MainMenu.level level (sorry I forgot I was working on something when I uploaded)
2.) Smash Bros. Style Game
http://rapdorian.webs.com/Game.zip
Also I can only (Easily) use the fixed render so if someone wants to republish it for standered render feel free
I want to try compiling the svn version so i grabbed tortoise SVN and checked out maratis but I cant seem to build it I do the
python scons thing but i get this
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\James\Maratis\Scource\trunk\dev>python scons.py
scons: Reading SConscript files ...
sys.platform: win32
Build in release mode
Using 3rdparty libraries in folder: C:\Users\James\Maratis\Scource\3rdparty
Manual use final dir : C:\Users\James\Maratis\Scource\trunk\dev\prod\win32_i386\
release\Examples\ManualUse
scons: done reading SConscript files.
scons: Building targets ...
cl /Fobuild\win32_i386\release\3rdparty\assimp\code\JoinVerticesProcess.obj /c C
:\Users\James\Maratis\Scource\3rdparty\assimp\code\JoinVerticesProcess.cpp /TP /
nologo /EHsc /nologo /GR /FC /W1 /O2 /Ot /MD /arch:SSE2 /DWIN32 /D_MBCS /DNDEBUG
/DASSIMP_BUILD_BOOST_WORKAROUND /DASSIMP_BUILD_NO_OWN_ZLIB /Ibuild\win32_i386\r
elease\3rdparty\assimp /IC:\Users\James\Maratis\Scource\3rdparty\assimp /Ibuild\
win32_i386\release\3rdparty\assimp\include /IC:\Users\James\Maratis\Scource\3rdp
arty\assimp\include /Ibuild\win32_i386\release\3rdparty\assimp\code\BoostWorkaro
und /IC:\Users\James\Maratis\Scource\3rdparty\assimp\code\BoostWorkaround /Ibuil
d\win32_i386\release\3rdparty\zlib /IC:\Users\James\Maratis\Scource\3rdparty\zli
b
JoinVerticesProcess.cpp
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(268) : error C2039:
'plus' : is not a member of 'std'
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(268) : error C2065:
'plus' : undeclared identifier
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(268) : error C2974:
'Assimp::Vertex::BinaryOp' : invalid template argument for 'op', type expected
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(236) : see
declaration of 'Assimp::Vertex::BinaryOp'
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(216) : see
declaration of 'Assimp::Vertex::BinaryOp'
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(196) : see
declaration of 'Assimp::Vertex::BinaryOp'
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(272) : error C2039:
'minus' : is not a member of 'std'
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(272) : error C2065:
'minus' : undeclared identifier
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(272) : error C2974:
'Assimp::Vertex::BinaryOp' : invalid template argument for 'op', type expected
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(236) : see
declaration of 'Assimp::Vertex::BinaryOp'
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(216) : see
declaration of 'Assimp::Vertex::BinaryOp'
c:\users\james\maratis\scource\3rdparty\assimp\code\vertex.h(196) : see
declaration of 'Assimp::Vertex::BinaryOp'
scons: *** [build\win32_i386\release\3rdparty\assimp\code\JoinVerticesProcess.ob
j] Error 2
scons: building terminated because of errors.
Thank you for the quick reply and link
Ok not sure if this is in the right place if not please move it
so I want to learn to make plugins so I went Here http://www.maratis3d.org/?p=500
and it says to use visual cpp but I couldn't find a free version and im on a bit of a budget
so can I use code::Blocks or do I have to use visual cpp
Very nice
I like it it stays with the theme wile adding visual functionality
really like it so far but tough to navigate
I sugest you have some type of map
not too detailed but enough so that you know~ where you are
EDIT: it maybe just me cuz i Have to use the fixed renderer so I might be easier to nav in standered
some way to turn off physics for an object and make things a ghost from script like
setPhysics(Object, 1) --turns physics on
setPhysics(Object, 0) --turns physics off
setGhost(Object, 1) --turns ghost on
setGhost(Object, 0) --turns ghost off
EDIT:
and thumbs up to a mouse over function its needed
How do i put up pictures
Current release
Windows 7
This is all it says about opengl
Notice found GL version 3.1.0 - Build 9.17.10.2932 in Maratis::start in g:\development\maratis_svn\trunk\dev\maratis\editor\maratis\maratis.cpp
no particular error message
Ya I've upgraded them thanks for taking helping me
Im really liking maratis based off the fixed render and bits of the standered i can see
ok this happens with every model I put into maratis execept one with custom shaders more info here
http://forum.maratis3d.com/viewtopic.php?id=302
Ok not sure if my computer has the same problem and i cant figure out how to put up an image so ill try to explain it
when i fire up maratis i get regular screen no problems all axis visible
if i try to add lights camera and sound it all works fine (havent tried text)
if i try to load any mesh it doesnt how up i can see the yellow bounding box but not the model(if i switch to fixed renderer its fine)
that sums up my only problem with maratis and ill share my specs if you ask for them
EDIT: so I was expierementing with it more and if I make a mesh invisible it outlines the faces normally
also in the small demos shadTest file the teapot displays perfectly but the room is invisible
outline of light camera and sound and meshs are blocked by the "Invisible" models that aren't rendering right
I have this problem but i cant get meshes to show up at all in the standered renderer nothing shows up
I can wait till febuary no problem im just trying to make sure maratis has some inputs I need for a game i've been brain storming for a while but i apreciate your offer
Thank you I might try to compile but I'm rarely successful in that sort of thing
Ok I want to make something with mouse wheel input something like
if isKeyPressed("MOUSE_WHEELUP") then
print("TEST")
end
but im not sure what to do
any help would be appreciated
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Maratis forum » Posts by Rapdorian
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