I like that a lot Zester!
I was having issues with this one (weight painting), because it seems makeHuman exports geometry that is underneath other geometry. For example, the teeth are behind the head. And automatic weight mapping doesn't get it. So I have to edit the vertex group (best to do this rather than weight painting).
Enough of the female meshes now, I have to get some more male meshes. I will see how they turn out. The first game will be only a male mesh, and the 2nd a male and female one. Or I might do both. We'll see.
Did you do that one in Blender? Makes me want to try a level like that in Sculptris (Not comfortable enough yet with Blender.)
Yah its really easy, all I did was create a "Plane" go into edit mode and "W + 1" <- Subdivide the plane a few times. Then I randomly selected faces and pulled them down and then randomly selected some more faces that haven't been moved yet and pulled them up. Then I went threw and just made hills and ditches more pronounced and rounded. Finally I created a texture and uv mapped it and with a red brush drew a line(path) and then I went back into edit mode and made the path flat, and where the path meets a hill I made a ledge to climb etc.