Can you separate the archive in 1gb of files, that would be helpful.
3 2014-11-25 08:59:34
Re: Status (1 replies, posted in General)
Hi, can i make a suggestion. You could try this version of Maratis and after that, try the modified version of Maratis - NeoEditor, reason its more active in development as in the features, look here - http://www.neo-engine.de/news/
4 2014-11-09 05:43:28
Re: Engine not starting (17 replies, posted in Bug report)
Jillinger3dee, try this version and see if its gonna run? link -> http://neo-engine.de/
Its a modified version of Maratis.
5 2014-11-09 00:32:18
Re: Engine not starting (17 replies, posted in Bug report)
You could even try the modified version of Maratis.
6 2014-11-05 18:46:16
Re: Runtime problem (3 replies, posted in General)
You could also try the NeoEditor. Link here, if you dont know about it -> http://neo-engine.de/
7 2014-11-05 16:11:22
Re: What's up folks! (5 replies, posted in General)
Sounds interesting, thx for the info.
8 2014-11-04 17:02:29
Re: What's up folks! (5 replies, posted in General)
I see, so all that in python lang?
9 2014-11-03 16:57:27
Re: What's up folks! (5 replies, posted in General)
im using NeoEditor now and have a wip project. So tell me, whats in the classes
10 2014-10-07 13:56:38
Re: No colours (5 replies, posted in General)
You have to follow the exporter doc.
11 2014-10-05 13:09:18
Re: No colours (5 replies, posted in General)
did you follow the doc about the exporter or that is a normals problem?
12 2014-09-13 22:25:56
Re: Texture Map Generator for Gimp (Free) (7 replies, posted in External Tools)
Thank you, zester. Thats very nice!
13 2014-09-10 01:41:24
Re: Texturing large terrain (8 replies, posted in General)
Hmm, care to share the file to try and see how its going to behave with ati video? Also you could try to ask for help on the blenderartists forum.
14 2014-09-06 14:09:22
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
Sounds like a cool new features, testing time! How about dragndrop of project files too?
15 2014-09-04 23:41:33
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
Noticed something, you cant duplicate a group.
16 2014-09-04 23:34:20
Re: tutorials for making custom shaders? (2 replies, posted in General)
Very nice links, i see that AMD got some stuff, have to check it out, thx.
17 2014-09-03 17:19:57
Topic: tutorials for making custom shaders? (2 replies, posted in General)
Share some links about how to learn GLSL for Maratis custom shaders?
18 2014-09-03 16:10:59
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
Ive noticed, that save as level dont add the extension .level after saving.
Edit: The water demo crashes on loading it. The light flash dont crash here. OS Win732b gfx ati R7 200 series, just notices that my videocard only supports OpenGL 4.3! I guess i need to update my drv.
19 2014-08-30 21:21:58
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
I agree about the documentation.
20 2014-08-29 16:45:57
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
I see, thats really great to know! You should make some article about it.
21 2014-08-29 12:08:14
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
Cool, thx.
You can now write plugins just with lua no c++?
22 2014-08-28 19:15:09
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
I like using the blender3d controls, they are similar to the Maratis editor.
Middle mouse button = rotate the view
Shift + Middle mouse button = pan the view
Mouse wheel = zoom
23 2014-08-28 15:14:45
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
Tested it. Needs a restore to default theme if you do a mess. How about editor font size? If your vision is not so good.
24 2014-08-27 12:25:45
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
New bug: loading a single image in the camera skybox textures and deleting the camera-> "dell key" will crash the editor also the path is added with C:/ level.level->"skyboxTextures="C:/Users/Plamen/Desktop/MyGame/""
Using an atlas instead of single images will lower the draw calls, what do you think?
25 2014-08-26 15:07:06
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
I managed to crash the particles, after creating a new scene and going back and forward between the scenes and changing some values. But cant reproduce it now. After going to the new created scene you still see the objects from the first scene.